Staredit Network

Staredit Network -> UMS Assistance -> visible DTs
Report, edit, etc...Posted by sharf on 2006-04-29 at 13:32:24
i have checked the tutorials and done searches for this i cant find anythin. in my game i need the dt unit its perfect for what i want but i want the enemy to see it withought ally vis or detectors, is there a way to decloak them? im pretty sure there is but what is it and would it make um visible but have the see thru effect or will it look like a reg unit?
Report, edit, etc...Posted by DT_Battlekruser on 2006-04-29 at 14:47:20
There was once a way to decloak Dark Templars using P161 units, but this no longer works.

The best I can say is use triggers for the owners of the templars to give vision or have detectors lying around. I'm pretty sure you can no longer decloak Dark Templars.
Report, edit, etc...Posted by sharf on 2006-04-29 at 16:05:37
well, i know u can still decloak um and you dont do it with p161 u use the player it belongs to i just cant remember exactly what it was (you can still do it) it involves moving the dt to a location while orderign him to move some1 useing the ai script order dt attack.....
Report, edit, etc...Posted by mayonnaise on 2006-04-29 at 16:09:38
Have plenty of map detectors around the area where you want the DT.
Report, edit, etc...Posted by KaboomHahahein on 2006-04-29 at 16:16:25
QUOTE(sharf @ Apr 29 2006, 04:05 PM)
well, i know u can still decloak um and you dont do it with p161 u use the player it belongs to i just cant remember exactly what it was (you can still do it) it involves moving the dt to a location while orderign him to move some1 useing the ai script order dt attack.....
[right][snapback]475540[/snapback][/right]

No it was the player 161 trick. I was patched a long time ago so it doesn't work anymore. How would moving the dt while ordering attack decloak it? Makes not sense and there is no way to make it visible without detectors or shared vision.
Report, edit, etc...Posted by sharf on 2006-04-29 at 16:52:25
ok i just played a map with the trigger im talking about in it IT F***ing works and your method wont work im makign an rpg and the hero has the dt i could use teh reveal but then the enemies(PEOPLE) would see where he is and do attacks. thats y i cant use revealers to decloak um it was like order dts with the AI script to a location and while its movign teleport it and its uncloaked u like disable it and then enable it i forget where i saw the trigger for it but in the begining of the game u see the dt doign this.
Report, edit, etc...Posted by Wilhelm on 2006-04-29 at 17:01:01
Disable and enable it if you like, it's only gonna crash.
Report, edit, etc...Posted by Neozuki on 2006-04-29 at 18:22:49
Wait, if the hero (player) has it then why would you need to uncloak it?
Report, edit, etc...Posted by Zeratul_101 on 2006-04-29 at 19:20:45
QUOTE(Neozuki @ Apr 29 2006, 04:22 PM)
Wait, if the hero (player) has it then why would you need to uncloak it?
[right][snapback]475616[/snapback][/right]


lol, and if the player has it, you can't run AI script on it
Report, edit, etc...Posted by fritfrat(U) on 2006-04-29 at 19:41:33
If you have an example of a map that can actually uncloak a dt without a dectector or vision, just post it up and show us. Until then, most people would agree that only hallunications can be uncloaked without detectors or vision.
Report, edit, etc...Posted by A_of_s_t on 2006-04-29 at 19:48:09
hold, he complained that he doesnt want the comuter players to see it because they will attack him, but he wants it decloaked... bleh.gif

The other map probably enabled (or disabled, i dunno) the dark templar and THEN gave it to a human player. Ima not sure if it crashes even when you cant see it blushing.gif but, try it out.
Report, edit, etc...Posted by sharf on 2006-04-29 at 20:29:58
QUOTE(sharf @ Apr 29 2006, 02:52 PM)
ok i just played a map with the trigger im talking about in it IT F***ing works and your method wont work im makign an rpg and the hero has the dt i could use teh reveal but then the enemies(PEOPLE) would see where he is and do attacks. thats y i cant use revealers to decloak um it was like order dts with the AI script to a location and while its movign teleport it and its uncloaked u like disable it and then enable it i forget where i saw the trigger for it but in the begining of the game u see the dt doign this.
[right][snapback]475565[/snapback][/right]

AS I SAID the enemies are HUMAN so i cant reveal it or the HUMAN enemies would see where u are all the time. i dont have the map i just got hacked the other day and lost it
Report, edit, etc...Posted by Marandule1 on 2006-04-29 at 20:34:58
yes i did recall that player 161 or sumin like that trick but it wasnt used regually around maps.
since it no longer exists all i can say is vision change . ally or detectors
Report, edit, etc...Posted by KaboomHahahein on 2006-04-29 at 20:50:07
QUOTE(Zeratul_101 @ Apr 29 2006, 07:20 PM)
lol, and if the player has it, you can't run AI script on it
[right][snapback]475651[/snapback][/right]


There are still somg AI scripts that work for human players. For example, "enter closest bunker" and the vision ones all work with human players.
Report, edit, etc...Posted by sharf on 2006-04-29 at 23:51:07
well, im not talking about the 161 and sense nothing you guys are saying aren't helping so plz ill figure it out or do something else but only post again if u have something to help with a method that is still around
Report, edit, etc...Posted by A_of_s_t on 2006-04-29 at 23:59:29
Maybe you can have a unit follow the players DT?
Report, edit, etc...Posted by sharf on 2006-04-30 at 09:21:00
that has the same problem the enemy will see were he is the entire time.
Report, edit, etc...Posted by Lord_RexJr on 2006-05-01 at 18:25:39
this is weird.. y the hell would u want a dt decloaked and not be attacked by comps? have u suggested allying the comp ^_^
Report, edit, etc...Posted by sharf on 2006-05-01 at 22:37:42
do you read? THERE IS NO COMP WHAT SO EVER IN MY GAME and i want it visable so the HUMANS can see it like a regular unit without shared vision


what u said was complete opposite of this conversation R E A D
Report, edit, etc...Posted by Zeratul_101 on 2006-05-02 at 00:12:23
QUOTE(sharf @ May 1 2006, 08:37 PM)
do you read? THERE IS NO COMP WHAT SO EVER IN MY GAME and i want it visable so the HUMANS can see it like a regular unit without shared vision
what u said was complete opposite of this conversation R E A D
[right][snapback]477630[/snapback][/right]


according to what you've said, you don't want detectors all over the place because the DT will be detected.

but you want your DT to be visible(which is the equilevant to being always detected).

so why do you need visible DTs?
Report, edit, etc...Posted by sharf on 2006-05-02 at 14:56:57
ok you know how regulat non cloaked units work? liek a marine you cant see it in the fog. u can only see it when its in your vision i want to do that with a dt i want the human to see teh dt WHEN its IN VIEW like a regular unit. ranting.gif
Report, edit, etc...Posted by Hugel on 2006-05-02 at 15:50:10
I got an idea.

You want the DT to be seen only when a HUMAN steps close enough to him. Have a location always follow the DT. When a Human player enters that location, THEN he can share vision with the player. That means you can see the DT ONLY when the other Humans bring a unit close enough to attack. This might only work if the only units controlled are the DTs and not a base. You could also just create an observer for the Human player when they are within that location following the DT. That way you wouldn't reveal the entire map, but would be able to see the DT. Just remove the observer once the Human is no longer in the location following the DT.
Report, edit, etc...Posted by Daedalus on 2006-05-02 at 15:52:48
Lol, topics like these are always fun to read biggrin.gif.

For those who are confused, this is what sharf wants. He wants to decloack Dark Templars so the other human players will not require detectors to see it. Since the human players are his enemies he does not want to use shared vision (which is logic, you wouldn't want your enemy to know your exact position whole the time during melee games either).

All the methods I know (UED, shared vision and detectors everywhere) are either disabled or can not be used in your map. I would try to make that alternative method with teleporting or whatever. Where did you get that map from where that method was used?
Report, edit, etc...Posted by sharf on 2006-05-02 at 16:18:33
first off yes Daedalus thats what im asking biggrin.gif but the map i got it from is messed up because i got hacked a little while ago, so i cant play it anymore. but it was protected so....i was never able to open it....and if people dont want you in there maps... i will respect that and not try to hack it open. so im at a loss here >.< and the player has more then just the dt at times plus dif units have dif ranges so it could be perfect also then the area around the dt woudl eb revealed say the dt is at the edge of view well then the area is revealed and it reveals more then wanted....
Report, edit, etc...Posted by Tornac on 2006-05-02 at 20:31:32
sharf if you still got the map i saw a util in the dl section to view triggers with out actually openning the map.

Also I need a similar solution with dts and the best one I can think of is slapping a loc on the dt(if u can on the units that need to see it) then making it share vision right about when it would enter the field of vision, give or take a few steps.
Next Page (1)