Report, edit, etc...Posted by mayonnaise on 2006-04-29 at 13:56:06
Whats the difference between the modes?
Report, edit, etc...Posted by Gigins on 2006-04-29 at 13:58:58
Not much, one can place p12 units, one can stack buildings and so on.
A tip: Use SCMDraft, it's almost as simple to use and has all advanced features that SCXE hasn't.
Report, edit, etc...Posted by Carlsagan43 on 2006-04-29 at 14:20:24
QUOTE
The StarCraft X-tra Editors (SCXE Version 2.1 - Date: 13. 5. 2001) ---------------------------
All maps that have been created with the SC X-tra Editors can be played with the normal SC - Broodwar! This files must be in the StarCraft directory, because some files in there are required to run the programs. The installation program does this automatically. (Compartible with all Broodwar versios)
There are currently five Editions (Modes):
CLASSIC-MODE: Standard version (All scripts, standard unit-setting, buildings everywhere (Standard Emerald)) - Buildings can be placed totally independent from terrain.
P12-MODE: For the neutral player 12 (Ale scripts, all units for player 1-8, building placing like in StarEdit). All units are given to player 12 when starting this mode, so this mode should be used at the start of a project to avoid annoing corrections with another mode later.
BASE-MODE: For the fundamental map designing (StarEdit building placing, everything for player 1-8, also critters)
ALTERNATIVE-MODE: An alternative to the Classic Mode (Addons are independend and placable everywhere) (Critters for player 1-8, the most other things are like the Classic Mode)
SPECIAL-MODE: Good for RPGs and special projects: Every unit/building requires just one point on the map, so e.g. buildings could be placed in another and above each other. (Addons and critters are not neutral, the Addons must be placed like buildings in StarEdit.) This mode should - if necessesary - used at the end of project to make it perferct. (This mode is only availible in the Professional Edition of the SCXE!)
ALL MODES contain 255 upgrade levels and advanced dialogs.
Current version: 2.5 For the version history read the file "SCXE Versions.txt" or see the "?"-menu in the Launch Wizard!
A list of the used programs in the making process of SCXE can now be found in the "?"-menu of the Launch Wizard. Choose "About the Launch Wizard" and click on "Show credits ..." there.
NOTE: Therse programs may be given to further persons as long as this is done FOR FREE and without and modification of the program files. Any commercial use is forbidden. The author of this program is not responsible for any damage to your files or your system that are caused by the usage of this program. None of such things have happend until now but you use the SCXE on your own risk! All company and product names are registered trademarks. All rights are reserved to the componies who own these names.
Thanks to all who worked on the tools, that helped me to make this program(s) and all the ones who helped me making the SCXE. Thank you also to the ones who use this program and give their feedback.
Special thanks to JusTAfANaTiC (who helped to make the SCXE better since the beginning), Suicidal Insanity (for hosting the SCXE and helping me with the Launch Wizard) and PSX_ (who gave me the decisive hint how to make Version 2.0)!
Report, edit, etc...Posted by dumbducky on 2006-04-29 at 14:20:35
Yah but there is that syntax triggering. Thats the only thing that keeps me from using SCMDraft.
Report, edit, etc...Posted by Gigins on 2006-04-29 at 14:23:46
QUOTE(dumbducky @ Apr 29 2006, 09:20 PM)
Yah but there is that syntax triggering. Thats the only thing that keeps me from using SCMDraft. [right][snapback]475453[/snapback][/right]
Ever heard about classic trigger editor plugin?
Report, edit, etc...Posted by dumbducky on 2006-04-29 at 14:52:13
LOL! I thought Trig Edit classic was LegacyWeapon's Trig edit! I guess I can finally delete X-tra editor and use SCMDraft.
Report, edit, etc...Posted by Carlsagan43 on 2006-04-29 at 16:05:55
Sorry to say, but trigedit classic sucks, and doesnt remind me of SCXE at all. SCXE is far better triggering machine.
Report, edit, etc...Posted by Gigins on 2006-04-29 at 16:12:53
Thats called habit.
Report, edit, etc...Posted by dumbducky on 2006-04-29 at 18:05:51
QUOTE(Carlsagan43 @ Apr 29 2006, 04:05 PM)
Sorry to say, but trigedit classic sucks, and doesnt remind me of SCXE at all. SCXE is far better triggering machine. [right][snapback]475542[/snapback][/right]
It is slightly different, a bit harder to use, but it still doesn't require that messy syntax. SCXE is not a far better mapping editor. You can't use p9-12. You can't use square terrain or sprites. There's more, but I'm too lazy to type any more.
Report, edit, etc...Posted by Zeratul_101 on 2006-04-29 at 19:41:31
QUOTE(DEAD @ Apr 29 2006, 12:23 PM)
Ever heard about classic trigger editor plugin? [right][snapback]475459[/snapback][/right]
the problem i noticed with it is that once you set a small number in, you actually can't click and change it anymore.
Report, edit, etc...Posted by Gigins on 2006-04-30 at 10:57:30
QUOTE(Zeratul_101 @ Apr 30 2006, 02:41 AM)
the problem i noticed with it is that once you set a small number in, you actually can't click and change it anymore. [right][snapback]475669[/snapback][/right]
Do you squint
Report, edit, etc...Posted by Oo.Insane.oO on 2006-04-30 at 11:03:05
QUOTE(Carlsagan43 @ Apr 29 2006, 03:05 PM)
Sorry to say, but trigedit classic sucks, and doesnt remind me of SCXE at all. SCXE is far better triggering machine. [right][snapback]475542[/snapback][/right]
Alot of people thing SCXE is the superior for triggering but I dont know why when I used it it was more of a hassle for me
QUOTE(DEAD @ Apr 29 2006, 03:12 PM)
Thats called habit. [right][snapback]475550[/snapback][/right]
lol
Report, edit, etc...Posted by Mp)Dungeon-Master on 2006-05-05 at 22:29:43
QUOTE
Alot of people thing SCXE is the superior for triggering but I dont know why when I used it it was more of a hassle for me
Its becaus no 1 know what the damn to writ on the fields! its messy! nothing tell us what to writ and all the tutorials on this site are not telling what to writ correctly! I personally hate SF and SCMdraft triggedit and i luv the SCXtra editor triggedit