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Staredit Network -> UMS Assistance -> HyperTriggers
Report, edit, etc...Posted by Falkoner on 2006-04-30 at 09:57:19
My hyper triggers are making about 200 units every 200 milliseconds (200 so it doesn't lag up game) , its also killing them too, so I have green gas, it started out working fine, it created them and everything, but then it started creating them back and forth, so like, most would die but others would live, and then die, so it didnt kill them in time to make it look like smoke, it kinda looked like this
Key: X=Ryhnadon O=Gas

XOXOXOXO OOOOOOO XOXOXOXO
XOXOXOXO OOOOOOO XOXOXOXO
XOXOXOXO OOOOOOO XOXOXOXO
XOXOXOXO OOOOOOO XOXOXOXO
XOXOXOXO OOOOOOO XOXOXOXO
XOXOXOXO OOOOOOO XOXOXOXO

Im tring to make it so its always

OOOOOOOO OOOOOOOO OOOOOOOO
OOOOOOOO OOOOOOOO OOOOOOOO
OOOOOOOO OOOOOOOO OOOOOOOO
Report, edit, etc...Posted by Marandule1 on 2006-04-30 at 10:53:59
what type of map is it a bound?
Report, edit, etc...Posted by Toothfariy on 2006-04-30 at 13:54:05
well, have to put 200 mill as 20 or else its not fast enough

or put the map speed x4 idk if that would work but id try it
Report, edit, etc...Posted by fritfrat(U) on 2006-04-30 at 15:44:24
You don't need the 200 milisecond wait, really.
Anyways, the problem you are having with the extra critters living would probably be related to that your kill action's location does not include them all or they are being created after the kill action. A possible solution to killing off the remaining rhynadon would be "Kill all rhynadon owned by [player]," making the location big enough to include all the created rhynadon, and double checking your trigger/action order.
Report, edit, etc...Posted by Toothfariy on 2006-04-30 at 15:58:13
is this a bound or what? you could use dark swarm
Report, edit, etc...Posted by Lord_RexJr on 2006-05-01 at 18:32:34
ever thought of lowering the seconds?
Report, edit, etc...Posted by Zeratul_101 on 2006-05-01 at 19:06:48
so you're using waits and hypers together? that might not be the direct problem, but it wouldn't hurt to fix it. replace your waits with DCs instead.
Report, edit, etc...Posted by Toothfariy on 2006-05-02 at 17:39:47
dc's wont make the triggers any faster, just more efficiant. just take away the waits on the gas all together. and make sure the hyper triggers waits are all zero lol
Report, edit, etc...Posted by Oo.SOLAR.oO on 2006-05-03 at 15:30:42
Hyper triggers don't make anything happen. All they do is remove the unnecessary waits after a trigger executes.
Report, edit, etc...Posted by Falkoner on 2006-05-07 at 10:52:46
Um, it isnt a bound, its sorta an RPG, every 3 minutes it does the gas thing
Report, edit, etc...Posted by Falkoner on 2006-05-14 at 21:56:56
Okay, figured it out, my trigger was hyperized, and my actions went create, create, create, create, kill, create, create, so, it created some after it killed them so I saw them longer than the others.
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