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Staredit Network -> UMS Assistance -> A bunch of questions from a map-making newb
Report, edit, etc...Posted by mayonnaise on 2006-04-30 at 10:43:47
Anyways. I have some questions. I think nothing more needs to be said.

1. Where do I stick a firing WAV to go off when a gun fires?[answered]
2. How can I get a unit a different weapon during the game? Like, if I want him to use a certain gun, then switch to another one once he finds it?
3. This one has been already answered, sort of, but anyways, I want more input. If a unit has the required vespane gas(grenades), how do I make it to where when you click on a position, an explosion and splash damage happens there?
4. Is there any way to give a unit a different units special abilities?
5. Can you decrease the cooldown between shots, or edit any other thing like this for a unit?
Report, edit, etc...Posted by Noober on 2006-04-30 at 11:03:12
Everything you want can be accomplished by modding, but I don't think you want to do that.

2. You can't give a unit a different weapon. You could either replace the unit with a different one, or use the ds/dw firing system and make different types of explosions.

3. Use ds/dw.
Trigger
Description:
Grenades
Players:
¤ Whoever can use grenades
Conditions:
¤ Player 12 brings at least 1 dark swarm to anywhere.
¤ Current player accumulates at least 1 gas.
Actions:
¤ Center location 'grenade' on dark swarm owned by player 12 at anywhere.
¤ Kill all dark swarm for player 12 at 'grenade'.
¤ Create 1 vulture spider mine at 'grenade' for current player.
¤ Kill all vulture spider mine for current player at 'grenade'.
¤ Kill all [any unit] for enemy at 'grenade'.
¤ Modify resources for current player: Subtract 1 gas.
¤ Preserve trigger.


4. What kind of special abilities? You could have the player do something to activate the special, like making a unit, moving a unit to a beacon, sieging a tank, etc.

5. Only ds/dw. Use a DC counter. The player can only fire when he has 0 deaths of something. When the player fires, set deaths of something to n. Then, have another trigger that when player has at least 1 deaths of something, subtract 1.
Report, edit, etc...Posted by KaboomHahahein on 2006-04-30 at 11:41:13
QUOTE(Noober @ Apr 30 2006, 11:02 AM)
5. Only ds/dw. Use a DC counter. The player can only fire when he has 0 deaths of something. When the player fires, set deaths of something to n. Then, have another trigger that when player has at least 1 deaths of something, subtract 1.
[right][snapback]476207[/snapback][/right]


mayonnaise means if the cooldown rate of fireing weapons can be reduced like having a dragoon fire nonstop. You cannot do that without modding. You could have done it with the EUD stuff before but you can't anymore.

Most of your questions can be answered if you mod Starcraft.
Report, edit, etc...Posted by Noober on 2006-04-30 at 12:32:45
Yes, I know that, I'm just saying that if he wants to use ds, then that's how you do it.
Report, edit, etc...Posted by Toothfariy on 2006-04-30 at 13:42:58
well you could place a 14 scarab making everythinmg faster

thats as close you could get w.o modding
Report, edit, etc...Posted by mayonnaise on 2006-04-30 at 15:04:59
I don't really want to mod, but the DS idea looks sweet. I will try that.

As for the special abilities, I meant can you have a Marine that has cloaking?

And what is DW?

I found a good explosion effect, called 10 obs created and destroyed. Messing around wit editor. cheers.gif
Report, edit, etc...Posted by Corbo(MM) on 2006-04-30 at 15:22:22
my friend, you do not want to mod but you are asking modding questions...
Report, edit, etc...Posted by mayonnaise on 2006-04-30 at 15:36:04
Like I said, I don't know much about map making.

I guess I meant with the weapon changer, can you name a weapon differently, or does that have to be in a different program? I would mod if I wanted to, but modding makes another MPQ file that people have to have.
Report, edit, etc...Posted by A_of_s_t on 2006-04-30 at 17:19:58
you cannot change unit names ingame...

You sound like a modder, asking those modding questions bleh.gif .
Report, edit, etc...Posted by Zeratul_101 on 2006-04-30 at 17:47:00
QUOTE(mayonnaise @ Apr 30 2006, 08:43 AM)
Anyways.  I have some questions.  I think nothing more needs to be said.

1. Where do I stick a firing WAV to go off when a gun fires?[answered]
2. How can I get a unit a different weapon during the game?  Like, if I want him to use a certain gun, then switch to another one once he finds it?
3. This one has been already answered, sort of, but anyways, I want more input.  If a unit has the required vespane gas(grenades), how do I make it to where when you click on a position, an explosion and splash damage happens there?
4. Is there any way to give a unit a different units special abilities?
5. Can you decrease the cooldown between shots, or edit any other thing like this for a unit?
[right][snapback]476169[/snapback][/right]


2. inpossible. but there are two alternatives, which noober has already stated.

3. Clicking isn't detected by Starcraft. EUDs could i think, but they're gone. only way is by detecting spells and the main ones you can detect are broodling, mind control(only applicable in certain situations), darkswarm(DS) and disruption web(dw)

4. impossible without modding.

5. you can edit everything for a unit except for spells, speed, armor type, rate of fire, attack type, graphic representation, portrait picture and unit comments. everything else is doable in starcraft editors. keep in mind i may have missed a few.


everything you asked for can be done with modding, except for clicking(not sure about this though). And keep in mind that you can't use mods online for the moment, although scmloader may change all of this.





Report, edit, etc...Posted by A_of_s_t on 2006-04-30 at 17:52:47
For #2, you could change units. Certer a location on the unit, when he 'gets the gun, remove the unit and replace it with a new unit and center the location on him.
Report, edit, etc...Posted by Noober on 2006-04-30 at 19:22:21
QUOTE(A_of_s_t @ Apr 30 2006, 05:52 PM)
For #2, you could change units.  Certer a location on the unit, when he 'gets the gun, remove the unit and replace it with a new unit and center  the location on him.
[right][snapback]476582[/snapback][/right]

QUOTE(Noober @ Apr 30 2006, 11:02 AM)
2. You can't give a unit a different weapon. You could either replace the unit with a different one, or use the ds/dw firing system and make different types of explosions.
Report, edit, etc...Posted by A_of_s_t on 2006-04-30 at 19:27:23
Yeah, yeah, yeah, w/e, ur origanal post said something different.
Report, edit, etc...Posted by Lord_RexJr on 2006-05-02 at 17:26:38
Just center location on ur main guy and the rest will prolly be ez.
Report, edit, etc...Posted by Toothfariy on 2006-05-02 at 17:37:49
well if you only own one guy then peice of cake but if you are tryin to use multi units then you might run into problems with the centering locations
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