Staredit Network

Staredit Network -> UMS Assistance -> Help with randomizers please?
Report, edit, etc...Posted by mayonnaise on 2006-05-02 at 18:13:04
I want something simple: A random time monster respawn. The setting is a medieval map. I want the units to randomly appear anywhere from 2 seconds-1 minute.

Also, how can I make comp units follow a certain route, then exit out of the area through a location?
Report, edit, etc...Posted by Toothfariy on 2006-05-02 at 18:19:41
ok im tryin to understand this here but for the first one, use switchs. use 3 randomized switchs that when a certin combo appears then it makes a certin time appear. or you could expand that and go out to like 20 switchs but that would get laggy

i think for your second one, you place sevral locations on the strait parts of the route, then if you want them to exit, use another to location to move them away.

simple as that
Report, edit, etc...Posted by mayonnaise on 2006-05-02 at 21:21:19
Let me expand on first idea.

Say like I want a zergling respawn at a certain location. I want the units to spawn, go through the route, then go to their exit, which removes them. On the spawn, I'd like to have it where it could be anywhere from 10 seconds-1:30 until another group appears.
Report, edit, etc...Posted by Toothfariy on 2006-05-02 at 22:15:02
is this a defense?
Report, edit, etc...Posted by Lord_RexJr on 2006-05-03 at 15:48:35
i think its prolly an mediev rpg
Report, edit, etc...Posted by mayonnaise on 2006-05-03 at 16:53:09
Does it matter? I just need a respawn that has a random time on it. It is an rpg for those nosy ones 0.o
Report, edit, etc...Posted by fritfrat(U) on 2006-05-03 at 18:25:17
Basically, you will be randomizing switches, which then give you a time. However, since having 1 trigger per every possible second it could respawn is crazy, I'd just do something like this. Randomize 3 switches, giving you 8 combinations. The combinations will yield spawn times of:

5
10
20
40
60
80
100
120

Easy, eh? There are lots of ways you could do it, but this is just one possible idea. Another idea would be having units in random places doing junkyard dog, and adding to a death counter per every unit that gets caught in a specific place. I like the switch method more, though.
Report, edit, etc...Posted by mayonnaise on 2006-05-03 at 23:00:23
Okay, that answers my first part. Now, another question. Thanks very much fritfrat.

Okay. So, I have the unit respawn point that respawns anywhere from 30 seconds-1:30 seconds. Now, could i have it where when all units in that spawn are gone, the switches activate again? To get where I am coming at, look at the repawns on Quests Open RPG. Thhat's what I am looking for.
Report, edit, etc...Posted by Toothfariy on 2006-05-03 at 23:02:16
yeah make a trig thats says

bring at most 0 units to respawn

create units
Next Page (1)