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Staredit Network -> UMS Production -> Dragons? Again?
Report, edit, etc...Posted by Excaluber on 2006-05-02 at 21:48:37
Hate to go with the flow, but I'm doing one of the most unoriginal topics out there: Dragons. I'm aiming for a *gasp* RPG with a defined plot. This means a lot more text, which may murder the map, and to twist the knife, I'll add options to the text, so no more sitting through it like a movie half asleep.
user posted image
QUOTE

Update

May 4: .mp3 (will convert) sample "evil theme"
[attachmentid=18651]


Title and Introduction

Dragon Weather : A RPG focusing on storymaking and telling
The story takes place in the Lands of Man, a few hundred years after the last of the Dragons have retreated to the deep caverns to sleep away the centuries. The Dragons ruled the world for millennia, and most of humanity is not at all sure why they left. The world they left behind is nominally free (and rather anarchic), but still lives under the shadow of knowing the Dragons yet live beneath the earth, and are more powerful than any human can imagine. In all of recorded history, no mere human ever slew a Dragon. A young man named Arlian, after tragedy strikes his family, intends to change that -- once he's gotten some other business out of the way.
This will follow the 4 chapter story of Arlian, Triv, Lord Obsidian, and Lord Lanair's quests through justice. Also follow the minor support plot of Black. I don't like the "happy world, we're all paladins" type, so I'll head for more chaotic heros that will get choices depending on your past choices.

Know the plot already? PM me, I could use help.


Progress

[progress]5[/progress]
-Ideas
•Done, but of course, will add things as I find more
[progress]80[/progress]
-Terrain
•Working on the towns, and starting wilderness
[progress]25[/progress]
-Unit placement
•I do them as I do terrain
[progress]25[/progress]
-Triggers
•Still doing towns, beginning the traveling system and other basic things
[progress]20[/progress]
-Plot
•Done, the easy part
[progress]100[/progress]




Specifications

2 players
256x256 jungle (Yuck! Another Jungle)



Features

Alot of features have been done in a game this old, so I'll stick to "special features"
•Build yourself from nothing, become someone
•This isn't a nice world, in the first 20 minutes of gameplay, chances are, you'll become enslaved biggrin.gif
•Battle system similar to Faith and Destiny (random encounters, "submenus")
•An estimated 9 or more unique towns
•You can kill anyone, though "consequences" may occur
•Good/Evil alignment
•2-8 chat options normally, leading to an estimated 25+ side quests
•A split main quest, follow the path of "Justice" or the path of "Power"
•More of a roleplaying-game hopefully
•Everyone is someone, no one has a non-unique conversation
•Balanced aiming system for bows (auto-ally the enemy)
•I'll add another version with music, pushing the size to the limit with 1-3 minute loops for every town/battle
•Do to my need to make insane conversation triggers, to conserve locations and such, I will be making a grid of burrowed units under certain people in odd combinations



Details


-Characters
•Arlian
Unit default: Fenix Zealot
Roll: Main Character
•Black (Beron)
Unit Default: Zeratul Dark Templar
Roll: Supporting Character
•Lord Enziet
Unit Default: Hero Dark Templar
Roll: NPC
•Lord Wither
Unit Default: undecided
Roll: NPC
•Lady Rime
Unit Default: undecided
Roll: NPC
•and many, many more minor characters


-Weapons
•Ahh, the lazy man's "Longsword" and "Shortbow" rpg... How 'bout no.
•No swords besides default: "ideas and beliefs can be more threatening to you than some berk with a sword"
•I have yet to decide what weapons to add
•weapon augmentations to strengthen your weapons
•weapon classes to insure accuracy and damage

-Spells
There's no magic in the Lands of Man, however you may purchase illusions:
user posted imageInsanity
user posted imageConfusion
user posted imageShroud
user posted imageHate
user posted imageBlindness
user posted imageTrip
user posted imageFocus
user posted imageLunge
-Some Plot

a mini-story:
Arlian nodded. ''Tell me more about the dragons,'' he said.

His grandfather laughed. ''That's my boy!'' he said. ''What do you want to know?''

''Have you ever seen a dragon, Grandsir?''

The old man shook his head. ''Of course not,'' he said. ''I'm still alive, am I not? There aren't many who see dragons and live to tell of it!''

''There must be some people who see them, or how would we know anything about dragons?'' Arlian asked.

''A fair question,'' his grandfather said, smiling. He glanced at the water-haulers, judged it would still be awhile before they reached the village, and settled down cross-legged on the ledge, into a better position for story-telling. Arlian settled beside him.

''Yes,'' Arlian's grandfather said, ''there have been a few people who saw dragons and lived to tell about it. Most of them were at a safe distance, and the dragons simply didn't notice them, but there have been a few...'' His voice trailed off as he looked to the west, at the approaching clouds. He frowned.

''A few what, Grandsir?'' Arlian looked, trying to see what his grandfather was staring at.

''I almost thought I saw...'' he muttered, as he stared at the western sky. Then he shook himself, smiled at Arlian, and said, ''Well, there were a few who got a good close look at the dragons. There might even be some of them who are still alive today.''

Arlian nodded. ''From that village in the Sandalwood Hills, you mean?''

''Oh, no.'' Grandsir shook his head. ''Nothing like that; I saw that village, and there wasn't so much as a rat left alive there, just bones and cinders. But there are old stories, very old stories, about dragon venom.''

''Venom?'' Arlian frowned. Most of the adults in the village didn't like talking about the dragons; there were so many superstitions about them that most people thought it safer not to discuss them at all. Dragons were magical, and magic was wicked and untrustworthy, and speaking too much about it could attract trouble.

Still, Arlian had thought he had a reasonable understanding of what a dragon was, and he didn't remember anything about venom. ''I thought dragons breathed fire!'' he said.

''Well, they do, after a fashion,'' Grandsir said. ''Or so I'm told. But the older stories, the ones from the early days of the Years of Man, say that dragonflame isn't so much fiery breath, as some people would have it, but a spray of burning venom, like a snake's spit of poison. Except dragons somehow set their poison ablaze, and thereby spit flame.''

''Ooooh!'' Arlian shivered at the thought. It seemed somehow more real to know that dragonfire was burning venom, rather than some sort of magical breath. It made dragons seem more like actual beasts, rather than spirits, or illusions like the little images the village sorcerer sometimes conjured up.

''Whether it's the truth or not I can't say,'' Grandsir continued, ''but there are stories, very old stories, so old I don't know where they came from, that say that sometimes the venom doesn't catch fire properly. It's still deadly poison, of course, a poison that will burn the flesh from your bones--but supposedly it quickly loses some of its virulence when once it's been sprayed, and a mixture of this dragon venom and human blood is said to bestow long life on anyone who drinks it. Very long life. There are tales of men who lived centuries after surviving dragon attacks in which blood from their wounds was mixed with dragon venom and then swallowed--though many of them had been horribly mutilated in the attacks, their faces burned away, arms or legs lost, so that such a life would hardly be a blessing.''

Arlian shivered again. He looked at the clouds. The dragons seemed so terrible that it was hard, sometimes, to believe that they were real.

Everyone knew they were real, though, or had been once, at least. The dragons had ruled all of the Lands of Man, from the eastern sea to the western wilderness, from the Borderlands in the south to the icy wastes of the north. People had resisted their rule sometimes, fought great wars against the dragons, but to no avail--until one day, about seven hundred years ago, when the dragons had all gone away, leaving humanity free.

Arlian's mother said the dragons had all died, perhaps of some plague, but most people insisted they were still alive, deep in their caverns, and might come back at any time.

And sometimes, according to Grandsir, they did come back, briefly.

''That village in the Sandalwood Hills,'' Arlian asked. ''What do you think the people there did to anger the dragon? Why would it destroy them all?''

''I don't think they had to do anything,'' Grandsir said. ''The dragon simply felt like destroying something, and they were close at hand.''

''But that's so unfair! You mean they didn't do anything to deserve it?''

''Not a thing,'' Grandsir replied.

Arlian absorbed that unhappily. He didn't like it at all. He knew life wasn't always fair, but he felt, deep in his heart, that it should be. He always tried to be fair to his brother Korian, and to their playmates in the village--even the giggly girls. In the stories his mother told justice always triumphed in the end. Why was the rest of life so messy and unjust?

His father said it was because the gods were dead, and only Fate remained, and Fate had its own plans for everyone.

The village sorcerer--the only person in the village of Obsidian whose name Arlian didn't know, because he said names had power--had said that justice was as much an illusion as any of the little tricks he did to entertain the children.

Arlian wondered sometimes if it might be the other way around--maybe everything did work out fairly in the end, somehow, and the apparent injustices were the illusions.

Maybe the dragon did have a good reason for destroying that village. Maybe the dragons were part of Fate's plans.

''Do you really think it's dragon weather?'' he asked.

His grandfather put an arm around Arlian's shoulder and gave him a reassuring hug.

''I hope not,'' he said. ''Come on, let's go give your mother a hand.''

^I take no credit for the above^


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Report, edit, etc...Posted by RedNara on 2006-05-02 at 22:21:24
Dude it looks great. Show us some screen shot i like how you started on it alot. The plot seems good to.

This seems promising.

•You can kill anyone, though "consequences" may occur
•2-8 chat options normally, leading to an estimated 25+ side quests
•Everyone is someone, no one has a non-unique conversation


Oh dam seems like NPC maddness here. Thats some crap loads of trigger what you so already.

Dude also a lots of other stuff sound so good.

•Build yourself from nothing, become someone
•This isn't a nice world, in the first 20 minutes of gameplay, chances are, you'll become enslaved
•Good/Evil alignment
•A split main quest, follow the path of "Justice" or the path of "Power"

And now does that sound like some great replay value.


2 players oh thats more triggers for you. Hope this turns out great, it seems like its going to be a extremly long game. Dam must find like a good friend to play with or something. Looks awesome dude.
Report, edit, etc...Posted by Dark_lunatic_K on 2006-05-02 at 22:43:09
Wow so many RPGs coming out all at one time. Sadly most of these maps will never even be released. closedeyes.gif
Report, edit, etc...Posted by WoodenFire on 2006-05-02 at 22:48:24
i like using the • thingy 2!

Let me read this tomarrow and I will edit this post for some real feedback -.- !~

I like your thread look... tongue.gif
Report, edit, etc...Posted by Excaluber on 2006-05-03 at 11:37:12
Thank you for encouragement, I know this will be hard... I've made 3 maps that took me over 20 hours to do, each. Any feedback is useful, point of flaws, and stuff like that. Player two will most likely be a bit more boring, and his main plot under half that of player one, seeing as how I'm making up most of his plot from scratch.
Report, edit, etc...Posted by WoodenFire on 2006-05-03 at 13:47:46
20 hours? Nice. Ive been working on Crescent Dyne for 11 months.
Report, edit, etc...Posted by Excaluber on 2006-05-03 at 14:50:03
Those were alot easier to make... I meant 20 hours clocked out with no breaks... and if you've been working on Crescent Dyne 11 months clocked time... sorry.gif

EDIT: I'm not trying to make a map better than any others, I'm trying to make a RPG that involves roleplaying more than senseless kill-upgrade-heal sequences, as the first paragraph says
Report, edit, etc...Posted by Raindodger on 2006-05-03 at 14:59:27
Don't doubt woodenfire. biggrin.gif

Anyways, on topic it looks like it's going to be really good. I like the plans you have for it, and an excellent storyline (The dialogue). Who wrote it? You said you take no credit for it. I just hope you have the skills for it, but i havn't seen you around SeN so i don't doubt your skills untill i see a map.
Report, edit, etc...Posted by Excaluber on 2006-05-03 at 17:53:03
An author, Lawrence Watt-Evans. I'm using one of his plots and modifying it... A lot. I don't often post, as you can see, I joined almost a year ago...
Report, edit, etc...Posted by WoodenFire on 2006-05-04 at 12:46:19
Interesting. I would be interested in seeing the storyline scenes in this RPG. smile.gif
Report, edit, etc...Posted by Excaluber on 2006-05-06 at 17:29:58
You want screenshots? I'll release the opening scenes as a demo where you "awaken to the world" and are introduced to the map. Your going to critize my terrain probably, so I'll be sure to make it nothing special... ermm.gif

ADDITION:
UPDATE
Heres something I did during English in school:

"He peered a bit more intently into the gloom, and noticed something he hadn't seen at first--two of the barbed arrows were thrust point down into a chamberpot. He grimaced in disgust; that was a nasty touch! He glanced at Knobs and the sharf protruding from between his fingers on his shoulder, then at his squirming mare.
"There a tunnel," he called. "He's gotten away."
"Can't you go down after him?" Staber asked.
Arlian lifted his head away from the hole, and had to squint against the sunlight; he momentarily regretted leaving his hat in the wagon. He glanced at Stabber, then at Black.
"He knows the tunnel and we dno't," Arlian said. "He could hear us coming, and his eyes would be better adjusted to the dark. He may have friends down there--he didn't cut his escape route single handedly."
Black nodded. "It would be suicide," he agreed.
"We can cover the opening, though," Arlian said.
"With what?" Stabber asked.
"Anything," Arlian said. He happened to glance between the wagons and glimprse Knobs' horse, squirming and kicking as three of the guards tried to cut the barbed arrow out of its flank. "A dead horse, maybe."
Knobs followed his gaze. "She's not dead yet!" He protested.
"Not yet..." Arlian said.
"She's not going to be! We can fix her up well enough, and I refuse to eat her if she dies, like we've been doing to those damned oxen."
Arelian opened his mouth, intending to describe the contents of the chamberpot in the cave, then saw the expression on Knobs' face and thought better of it. The caravan could use some meat, though, the wasteland was hard enough on their body without a diet of purely horse grain, stale bread, and half-rotten cheese."

There would be options along that, if its included, such as arguging further that the horse will die, and at the end an option to put it out of its pain. Incase your slow, chamberpots are toilets in the olden days, and human waste on barbed arrows makes for good poison dry.gif

For kicks, I'll tell you that the main character may be sold as a slave for 11 shillings if you make a bad choice...

And some more info: the money system.
1 pence= 1 mineral
1 shilling= 12 minerals
1 silver ducat= 60 minerals
1 ducat= 120 minerals
Report, edit, etc...Posted by Dark_lunatic_K on 2006-05-06 at 20:17:09
At least there's some progress. smile.gif
Report, edit, etc...Posted by DoomGaze on 2006-05-07 at 00:27:01
Well, the good thing is that I usually see dragons as some wise old creatures in many RPGs, movies, etc. The plot you laid out realistically protrays what these dragons would do with such power. Of course, I can't really give you all the credit, since it is someone else who created the foundation of the story. But kudos for making a map out of it anyways. Are the in-game texts going to be in the same format that you typed out on the first post? One thing I'm going to have to warn you about is...the string limit.

This RPG looks quite amusing, primarily for the engrossing plot. I do hope you'll make a great adaption of the original story. However, concerning:

QUOTE
Know the plot already? PM me, I could use help.


I thought you had it figured out already, or not? I wouldn't mind throwing in some suggestions and scenarios if you're still open for ideas.

The Faith/Destiny battle system is indeed fun, but the way this RPG appears to be built, I have a feeling that the focus is still within the storyline, rather than any other solid systems. Good luck on this.
Report, edit, etc...Posted by Excaluber on 2006-05-07 at 08:21:48
I have the plot down, just some people may already know the setting of it and wish to add to it. The book goes down just one path, I intend to split it into many more, and modify it more to my liking. I know the string limit will hurt, and I may just use Woodenfire's so called "string recall system" which is just a fancy name for reusing 'display' messages when certain conditions are meant. Yes, this game will not be centered on combat as much as story... I don't want to spend half my time on the map working on battle systems that go bye in under 2 minutes. It will not be in the same format as the mini-story, that was a sample of some plot outline. It will be in transmission-paragraph form.

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