Hate to go with the flow, but I'm doing one of the most unoriginal topics out there: Dragons. I'm aiming for a *gasp* RPG with a defined plot. This means a lot more text, which may murder the map, and to twist the knife, I'll add options to the text, so no more sitting through it like a movie half asleep.
Update
May 4: .mp3 (will convert) sample "evil theme"
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Title and Introduction
Dragon Weather : A RPG focusing on storymaking and telling
The story takes place in the Lands of Man, a few hundred years after the last of the Dragons have retreated to the deep caverns to sleep away the centuries. The Dragons ruled the world for millennia, and most of humanity is not at all sure why they left. The world they left behind is nominally free (and rather anarchic), but still lives under the shadow of knowing the Dragons yet live beneath the earth, and are more powerful than any human can imagine. In all of recorded history, no mere human ever slew a Dragon. A young man named Arlian, after tragedy strikes his family, intends to change that -- once he's gotten some other business out of the way.
This will follow the 4 chapter story of Arlian, Triv, Lord Obsidian, and Lord Lanair's quests through justice. Also follow the minor support plot of Black. I don't like the "happy world, we're all paladins" type, so I'll head for more chaotic heros that will get choices depending on your past choices.
Know the plot already? PM me, I could use help.
Progress
[progress]5[/progress]
-Ideas•Done, but of course, will add things as I find more
[progress]80[/progress]
-Terrain•Working on the towns, and starting wilderness
[progress]25[/progress]
-Unit placement•I do them as I do terrain
[progress]25[/progress]
-Triggers•Still doing towns, beginning the traveling system and other basic things
[progress]20[/progress]
-Plot•Done, the easy part
[progress]100[/progress]
Specifications
2 players
256x256 jungle (Yuck! Another Jungle)
Features
Alot of features have been done in a game this old, so I'll stick to "special features"
•Build yourself from nothing, become someone
•This isn't a nice world, in the first 20 minutes of gameplay, chances are, you'll become enslaved
•Battle system similar to Faith and Destiny (random encounters, "submenus")
•An estimated 9 or more unique towns
•You can kill anyone, though "consequences" may occur
•Good/Evil alignment
•2-8 chat options normally, leading to an estimated 25+ side quests
•A split main quest, follow the path of "Justice" or the path of "Power"
•More of a roleplaying-game hopefully
•Everyone is someone, no one has a non-unique conversation
•Balanced aiming system for bows (auto-ally the enemy)
•I'll add another version with music, pushing the size to the limit with 1-3 minute loops for every town/battle
•Do to my need to make insane conversation triggers, to conserve locations and such, I will be making a grid of burrowed units under certain people in odd combinations
Details
-Characters•Arlian
Unit default: Fenix Zealot
Roll: Main Character
•Black (Beron)
Unit Default: Zeratul Dark Templar
Roll: Supporting Character
•Lord Enziet
Unit Default: Hero Dark Templar
Roll: NPC
•Lord Wither
Unit Default: undecided
Roll: NPC
•Lady Rime
Unit Default: undecided
Roll: NPC
•and many, many more minor characters
-Weapons•Ahh, the lazy man's "Longsword" and "Shortbow" rpg... How 'bout no.
•No swords besides default: "ideas and beliefs can be more threatening to you than some berk with a sword"
•I have yet to decide what weapons to add
•weapon augmentations to strengthen your weapons
•weapon classes to insure accuracy and damage
-SpellsThere's no magic in the Lands of Man, however you may purchase illusions:
Insanity
Confusion
Shroud
Hate
Blindness
Trip
Focus
Lunge
-Some Plota mini-story:
Arlian nodded. ''Tell me more about the dragons,'' he said.
His grandfather laughed. ''That's my boy!'' he said. ''What do you want to know?''
''Have you ever seen a dragon, Grandsir?''
The old man shook his head. ''Of course not,'' he said. ''I'm still alive, am I not? There aren't many who see dragons and live to tell of it!''
''There must be some people who see them, or how would we know anything about dragons?'' Arlian asked.
''A fair question,'' his grandfather said, smiling. He glanced at the water-haulers, judged it would still be awhile before they reached the village, and settled down cross-legged on the ledge, into a better position for story-telling. Arlian settled beside him.
''Yes,'' Arlian's grandfather said, ''there have been a few people who saw dragons and lived to tell about it. Most of them were at a safe distance, and the dragons simply didn't notice them, but there have been a few...'' His voice trailed off as he looked to the west, at the approaching clouds. He frowned.
''A few what, Grandsir?'' Arlian looked, trying to see what his grandfather was staring at.
''I almost thought I saw...'' he muttered, as he stared at the western sky. Then he shook himself, smiled at Arlian, and said, ''Well, there were a few who got a good close look at the dragons. There might even be some of them who are still alive today.''
Arlian nodded. ''From that village in the Sandalwood Hills, you mean?''
''Oh, no.'' Grandsir shook his head. ''Nothing like that; I saw that village, and there wasn't so much as a rat left alive there, just bones and cinders. But there are old stories, very old stories, about dragon venom.''
''Venom?'' Arlian frowned. Most of the adults in the village didn't like talking about the dragons; there were so many superstitions about them that most people thought it safer not to discuss them at all. Dragons were magical, and magic was wicked and untrustworthy, and speaking too much about it could attract trouble.
Still, Arlian had thought he had a reasonable understanding of what a dragon was, and he didn't remember anything about venom. ''I thought dragons breathed fire!'' he said.
''Well, they do, after a fashion,'' Grandsir said. ''Or so I'm told. But the older stories, the ones from the early days of the Years of Man, say that dragonflame isn't so much fiery breath, as some people would have it, but a spray of burning venom, like a snake's spit of poison. Except dragons somehow set their poison ablaze, and thereby spit flame.''
''Ooooh!'' Arlian shivered at the thought. It seemed somehow more real to know that dragonfire was burning venom, rather than some sort of magical breath. It made dragons seem more like actual beasts, rather than spirits, or illusions like the little images the village sorcerer sometimes conjured up.
''Whether it's the truth or not I can't say,'' Grandsir continued, ''but there are stories, very old stories, so old I don't know where they came from, that say that sometimes the venom doesn't catch fire properly. It's still deadly poison, of course, a poison that will burn the flesh from your bones--but supposedly it quickly loses some of its virulence when once it's been sprayed, and a mixture of this dragon venom and human blood is said to bestow long life on anyone who drinks it. Very long life. There are tales of men who lived centuries after surviving dragon attacks in which blood from their wounds was mixed with dragon venom and then swallowed--though many of them had been horribly mutilated in the attacks, their faces burned away, arms or legs lost, so that such a life would hardly be a blessing.''
Arlian shivered again. He looked at the clouds. The dragons seemed so terrible that it was hard, sometimes, to believe that they were real.
Everyone knew they were real, though, or had been once, at least. The dragons had ruled all of the Lands of Man, from the eastern sea to the western wilderness, from the Borderlands in the south to the icy wastes of the north. People had resisted their rule sometimes, fought great wars against the dragons, but to no avail--until one day, about seven hundred years ago, when the dragons had all gone away, leaving humanity free.
Arlian's mother said the dragons had all died, perhaps of some plague, but most people insisted they were still alive, deep in their caverns, and might come back at any time.
And sometimes, according to Grandsir, they did come back, briefly.
''That village in the Sandalwood Hills,'' Arlian asked. ''What do you think the people there did to anger the dragon? Why would it destroy them all?''
''I don't think they had to do anything,'' Grandsir said. ''The dragon simply felt like destroying something, and they were close at hand.''
''But that's so unfair! You mean they didn't do anything to deserve it?''
''Not a thing,'' Grandsir replied.
Arlian absorbed that unhappily. He didn't like it at all. He knew life wasn't always fair, but he felt, deep in his heart, that it should be. He always tried to be fair to his brother Korian, and to their playmates in the village--even the giggly girls. In the stories his mother told justice always triumphed in the end. Why was the rest of life so messy and unjust?
His father said it was because the gods were dead, and only Fate remained, and Fate had its own plans for everyone.
The village sorcerer--the only person in the village of Obsidian whose name Arlian didn't know, because he said names had power--had said that justice was as much an illusion as any of the little tricks he did to entertain the children.
Arlian wondered sometimes if it might be the other way around--maybe everything did work out fairly in the end, somehow, and the apparent injustices were the illusions.
Maybe the dragon did have a good reason for destroying that village. Maybe the dragons were part of Fate's plans.
''Do you really think it's dragon weather?'' he asked.
His grandfather put an arm around Arlian's shoulder and gave him a reassuring hug.
''I hope not,'' he said. ''Come on, let's go give your mother a hand.''
^I take no credit for the above^
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