QUOTE(HolySin @ May 2 2006, 08:42 PM)
How about instead of killing the "masser", just move it back to its starting position.
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I don't like to have extra space for nothing. This is also more convenient then having to walk to a becon and stepping on the wrong one by accident
QUOTE(KaboomHahahein @ May 2 2006, 08:44 PM)
Make a condition that goes something like this
Bring exactly 0 units to "location that represents the attacking guy"
Create 1 unit at "location that represents the attacking guy"
preserve trigger
So if it has 1 unit at that location, it will not create anymore so it will stop spawning once you kill the unit.
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Ok, ill try that.
How do you 'bug' a map btw? I've seem to have screwd up a couple of them after going back and forth from starforge to extra editor countinuisly.