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Staredit Network -> UMS Assistance -> Triiger Help Plz
Report, edit, etc...Posted by Dropkick_Grim on 2006-05-02 at 23:22:20
I'm remaking a mass game for somebody but I have encountered a problem i'm having a lot of problems with. I think I may have 'buged' my map as some people say.

I'm making a massing game and what i'm having trouble in is the section you choose were to mass in. What i'm trying to do in this is you kill a target that represents the area you move to. When i kill the target they units move but the game wont stop spawning units for the unit that represents the massing target.

Example:
Kill massing target.
Units move.
Unit that represents target respawns.
Game does not stop trying to respawn the target.

A good example of this is the splash defence with the snow tileset. You kill a tank to buy one and it respawns after.

Help plz?
Report, edit, etc...Posted by HolySin on 2006-05-02 at 23:42:45
How about instead of killing the "masser", just move it back to its starting position.
Report, edit, etc...Posted by KaboomHahahein on 2006-05-02 at 23:44:34
Make a condition that goes something like this

Bring exactly 0 units to "location that represents the attacking guy"
Create 1 unit at "location that represents the attacking guy"
preserve trigger

So if it has 1 unit at that location, it will not create anymore so it will stop spawning once you kill the unit.
Report, edit, etc...Posted by Dropkick_Grim on 2006-05-03 at 10:02:31
QUOTE(HolySin @ May 2 2006, 08:42 PM)
How about instead of killing the "masser", just move it back to its starting position.
[right][snapback]478406[/snapback][/right]

I don't like to have extra space for nothing. This is also more convenient then having to walk to a becon and stepping on the wrong one by accident



QUOTE(KaboomHahahein @ May 2 2006, 08:44 PM)
Make a condition that goes something like this

Bring exactly 0 units to "location that represents the attacking guy"
Create 1 unit at "location that represents the attacking guy"
preserve trigger

So if it has 1 unit at that location, it will not create anymore so it will stop spawning once you kill the unit.
[right][snapback]478408[/snapback][/right]

Ok, ill try that.

How do you 'bug' a map btw? I've seem to have screwd up a couple of them after going back and forth from starforge to extra editor countinuisly.
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