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Staredit Network -> UMS Assistance -> How do u make a "moving" location?
Report, edit, etc...Posted by WindsofTime on 2006-05-03 at 04:02:38
helpsmilie.gif Hmm.. how to stary this off... well

If you ever played a game called StubbsTheZombie© for Xbox... then u kinda will have a general idea of what I speak of.. everyone else "bear" with me.

OK... --> How do I make it so that a location stays on ur main unit so as to spawn special extra units around it for the player to use at his/her liking also... in the Assasins Map.. that person made it to were u would spawn a unit that when it reached a distance from the main character it either died or something happened.. How can this be done?..... I also have a problem that will go with this problem later on... If the unit dies.. how do I get the "mobile" Location to go back to its Respawn Location?... if any of this sounds confusing.. I am sorry to have wasted ur time disgust.gif so.. yea and I hope it wasnt too "newbish" blushing.gif
Report, edit, etc...Posted by Demaris on 2006-05-03 at 09:33:17

Use the action "Move Location", and if you want it to constantly move to the unit use "Preserve Trigger"
Report, edit, etc...Posted by in_a_biskit on 2006-05-03 at 09:35:16
Action: "move location"
"center <location> on <unit> owned by <player> at <location>", from memory; and

Condition: "Bring"
"<player> brings <comparison> <quantity> <unit> to <location>"

'Move location' can make a location follow a unit continuously or reset it to your respawn area; use "bring at most 0 units to location" to detect when something is far away from a unit.

mm.. it's not too hard - see if you can work out how to use those actions and conditions.
Report, edit, etc...Posted by Lord_RexJr on 2006-05-03 at 15:45:17
is tat all of ur question?
Report, edit, etc...Posted by WindsofTime on 2006-05-03 at 21:52:35
Lord RexJr... yes indeed that is all

QUOTE
Action: "move location"
"center <location> on <unit> owned by <player> at <location>", from memory; and

Condition: "Bring"
"<player> brings <comparison> <quantity> <unit> to <location>"

'Move location' can make a location follow a unit continuously or reset it to your respawn area; use "bring at most 0 units to location" to detect when something is far away from a unit.

mm.. it's not too hard - see if you can work out how to use those actions and conditions.

Sorry, but I dont fully understand that..

Can u explain what
QUOTE
<comparison>
is?
Report, edit, etc...Posted by Toothfariy on 2006-05-03 at 22:13:19
QUOTE(Demaris Posted May 3rd @ 07:32 AM)

 
Use the action "Move Location", and if you want it to constantly move to the unit use "Preserve Trigger"



might want to use hyper triggers
Report, edit, etc...Posted by KaboomHahahein on 2006-05-03 at 22:15:53
When in_a_biskit said <comparison> it means if it is at least, exactly or at most, of the unit that you bring to the location.
Report, edit, etc...Posted by WindsofTime on 2006-05-03 at 22:25:58
Ic... well, hmm it becomes confusing.
Report, edit, etc...Posted by Toothfariy on 2006-05-03 at 22:27:24
what is confusing about moveing a location and making some guys?
Report, edit, etc...Posted by WindsofTime on 2006-05-03 at 22:28:49
I havn't mapped in so long.. and just like I said in the PM

I worry of multi move locations coliding ruining the map, and the locations not going back to the Respawn location..

If someone could put the answer to this in Trigger format it would really help alot..


Thank you
Report, edit, etc...Posted by Toothfariy on 2006-05-03 at 22:33:15

Trigger
Description:
move
Players:
¤ 1
Conditions:
¤ always
Actions:
¤ center location 'x' on all 'marine' owned by current player
¤ perserve trigger

Trigger
Players:
¤ 1
Conditions:
¤ condition that creates a unit
Actions:
¤ create 1 'marine' at 'x' for player 1
¤ make condition obsolete
¤ perserve trigger

Report, edit, etc...Posted by WindsofTime on 2006-05-03 at 22:34:41
O.O


Wow... Thanks Alot TF... how many mins would u like? top i can give is 30.


My reputation <-- (Newbie) preceeds me..

I get everything u say.. but when u say
QUOTE
make condition obsolete


Do u mean make the whole trigger void? or.. what?
Report, edit, etc...Posted by Toothfariy on 2006-05-03 at 22:44:25
you can send me what ever i'd appericate it biggrin.gif im savin up for colored name

basicly, you gotta like make it so the trigger doesn't keep repeating. like if i brought a guy to a beacon location, and it makes a unit, you need to move it away from the creation beacon.

get what im sayin?
Report, edit, etc...Posted by WindsofTime on 2006-05-03 at 22:47:36
Ahh you mean... DAMIT... I am hating my day today... I had it in my mind and I understood it.. then all goes blank O.O ><.

I will try my best... should I make it to when u respawn u cannot return to the respawn location unless by death?


30minerals it shall be.[Sent]


Report, edit, etc...Posted by Toothfariy on 2006-05-03 at 22:54:20
it's your map, do what you think works lol

when you say the respawn location what are you meaning?
Report, edit, etc...Posted by WindsofTime on 2006-05-03 at 22:57:39
What I mean is this.... Ur walk around killing civs (ur a zombie) u earn zombie slaves for each kill (nothing to do with what I am talkin about but just to give a look)

The police (other players) will be notified they come down and kill u (if they can)
then u r sent back to the "Grave" and u start all over agian until all civs are gone and Police station is destroyed.

That is what I mean by a respawn location.

I am going to give u a link to download the map to see how I am starting this off

PLEASE DO NOT ALTER IT TO UR LIKEING.

But I will make sure to give credit to those whom deserve it in my map when it is complete.

[The map is going to take 19mins to upload before I can give the site.. but when I have the site I will edit this agian to post it.]
Report, edit, etc...Posted by Toothfariy on 2006-05-03 at 23:00:50
pm it to me and thanks for the mins biggrin.gif
Report, edit, etc...Posted by WindsofTime on 2006-05-03 at 23:11:21
I am tryin to add attacthment... to the SEN PM.. but GOD it takes a long while... I will just try to send it to ur email... (much faster) is this ok?
Report, edit, etc...Posted by Toothfariy on 2006-05-03 at 23:14:39
as long as it doesn't have aids or anthrax
Report, edit, etc...Posted by WindsofTime on 2006-05-03 at 23:19:51
XD
XD
XD
XD
XD

Well... u know, wink.gif I juuuuuussst might wink.gif happy.gif

But I hope it works...

NOTE: The map is barly in its starting stages..


ADDITION:
Forgot to ask XD..


I need ur email in order to send it XD... PM me the info if needed.
Report, edit, etc...Posted by Daedalus on 2006-05-04 at 10:22:35
You could also have checked the the Tuturials section, there is a good tuturial about this here.

And here we got the search button which is a very, very understimated magican who can give you an answer to a lot of questions within a couple of minutes. Magic!
Report, edit, etc...Posted by Mp)7-7 on 2006-05-04 at 13:34:11
UNIT: the unit you want the location to follow

Condition:
Always

Action:
Move location to UNIT owned by current at anywhere
Preserve Trigger
Report, edit, etc...Posted by Toothfariy on 2006-05-04 at 17:17:51
he's got this complexidea he's tryin to get to work. its more then like 10 locations and like 20 trigs
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