
Hmm.. how to stary this off... well
If you ever played a game called StubbsTheZombie© for Xbox... then u kinda will have a general idea of what I speak of.. everyone else "bear" with me.
OK... --> How do I make it so that a location stays on ur main unit so as to spawn special extra units around it for the player to use at his/her liking also... in the Assasins Map.. that person made it to were u would spawn a unit that when it reached a distance from the main character it either died or something happened.. How can this be done?..... I also have a problem that will go with this problem later on... If the unit dies.. how do I get the "mobile" Location to go back to its Respawn Location?... if any of this sounds confusing.. I am sorry to have wasted ur time

so.. yea and I hope it wasnt too "newbish"

Use the action "Move Location", and if you want it to constantly move to the unit use "Preserve Trigger"
Action: "move location"
"center <location> on <unit> owned by <player> at <location>", from memory; and
Condition: "Bring"
"<player> brings <comparison> <quantity> <unit> to <location>"
'Move location' can make a location follow a unit continuously or reset it to your respawn area; use "bring at most 0 units to location" to detect when something is far away from a unit.
mm.. it's not too hard - see if you can work out how to use those actions and conditions.
is tat all of ur question?
Lord RexJr... yes indeed that is all
QUOTE
Action: "move location"
"center <location> on <unit> owned by <player> at <location>", from memory; and
Condition: "Bring"
"<player> brings <comparison> <quantity> <unit> to <location>"
'Move location' can make a location follow a unit continuously or reset it to your respawn area; use "bring at most 0 units to location" to detect when something is far away from a unit.
mm.. it's not too hard - see if you can work out how to use those actions and conditions.
Sorry, but I dont fully understand that..
Can u explain what
QUOTE
<comparison>
is?
QUOTE(Demaris Posted May 3rd @ 07:32 AM)
Use the action "Move Location", and if you want it to constantly move to the unit use "Preserve Trigger"
might want to use hyper triggers
When in_a_biskit said <comparison> it means if it is at least, exactly or at most, of the unit that you bring to the location.
Ic... well, hmm it becomes confusing.
what is confusing about moveing a location and making some guys?
I havn't mapped in so long.. and just like I said in the PM
I worry of multi move locations coliding ruining the map, and the locations not going back to the Respawn location..
If someone could put the answer to this in Trigger format it would really help alot..
Thank you
| Trigger |
| Description: |
| move |
|
| Players: |
| ¤ 1 |
| Conditions: |
| ¤ always |
| Actions: |
¤ center location 'x' on all 'marine' owned by current player
|
| ¤ perserve trigger |
| Trigger |
| Players: |
| ¤ 1 |
| Conditions: |
| ¤ condition that creates a unit |
| Actions: |
¤ create 1 'marine' at 'x' for player 1
|
¤ make condition obsolete
|
| ¤ perserve trigger |
O.O
Wow... Thanks Alot TF... how many mins would u like? top i can give is 30.
My reputation <-- (Newbie) preceeds me..
I get everything u say.. but when u say
QUOTE
make condition obsolete
Do u mean make the whole trigger void? or.. what?
you can send me what ever i'd appericate it

im savin up for colored name
basicly, you gotta like make it so the trigger doesn't keep repeating. like if i brought a guy to a beacon location, and it makes a unit, you need to move it away from the creation beacon.
get what im sayin?
Ahh you mean... DAMIT... I am hating my day today... I had it in my mind and I understood it.. then all goes blank O.O ><.
I will try my best... should I make it to when u respawn u cannot return to the respawn location unless by death?
30minerals it shall be.[Sent]
it's your map, do what you think works lol
when you say the respawn location what are you meaning?
What I mean is this.... Ur walk around killing civs (ur a zombie) u earn zombie slaves for each kill (nothing to do with what I am talkin about but just to give a look)
The police (other players) will be notified they come down and kill u (if they can)
then u r sent back to the "Grave" and u start all over agian until all civs are gone and Police station is destroyed.
That is what I mean by a respawn location.
I am going to give u a link to download the map to see how I am starting this off
PLEASE DO NOT ALTER IT TO UR LIKEING.
But I will make sure to give credit to those whom deserve it in my map when it is complete.
[The map is going to take 19mins to upload before I can give the site.. but when I have the site I will edit this agian to post it.]
pm it to me and thanks for the mins

I am tryin to add attacthment... to the SEN PM.. but GOD it takes a long while... I will just try to send it to ur email... (much faster) is this ok?
as long as it doesn't have aids or anthrax
XD
XD
XD
XD
XD
Well... u know,

I juuuuuussst might
But I hope it works...
NOTE: The map is barly in its starting stages..
ADDITION:
Forgot to ask XD..
I need ur email in order to send it XD... PM me the info if needed.
You could also have checked the the Tuturials section, there is a good tuturial about this
here.
And here we got the
search button which is a very, very understimated magican who can give you an answer to a lot of questions within a couple of minutes. Magic!
UNIT: the unit you want the location to follow
Condition:
Always
Action:
Move location to UNIT owned by current at anywhere
Preserve Trigger
he's got this complexidea he's tryin to get to work. its more then like 10 locations and like 20 trigs