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Staredit Network -> UMS Assistance -> Trigger Help
Report, edit, etc...Posted by 22-22 on 2006-05-03 at 15:31:04
How do i make a defense map where you can have the levels every 2 minutes with a countdown on the timer that resets every time.

I am kinda new to map making

I want it to start 1 minute into the game and then every 2 minutes countdown the next level
Report, edit, etc...Posted by Kupo on 2006-05-03 at 15:32:29
You could use death counters or waits.

With hypers ever 12 death counters = 1 second.

Every 1000 milliseconds = 1 second.

so add it all up and do the math and add switches or a different death counter.
Report, edit, etc...Posted by Oo.Vic.oO on 2006-05-03 at 15:49:38
You can set the timer to 2 minutes and do When countdown timer is 0, set it to 2 minutes, add 1 custom, Preserve Trigger.

Then you can do, Player __ has 1 custom, Level 1 starts

2 custom...level 2...
...etc
Report, edit, etc...Posted by Lord_RexJr on 2006-05-03 at 17:14:21
you can also do switches but tat takes too long
Report, edit, etc...Posted by EviL on 2006-05-03 at 17:30:39
Go for Vic's way if your new. Death counter will probably make you lost a little.
Vic's way is the simple one IMO.
Report, edit, etc...Posted by Toothfariy on 2006-05-03 at 18:19:43
use elasped time = 1 minute then set the timer for a minute. when it hits zero set it for 2 or w.e you want
Report, edit, etc...Posted by fritfrat(U) on 2006-05-03 at 18:29:01
Also be careful when using elapsed time, game timer, and waits. Certain actions change with the game speed, such as the timer, whereas other actions don't, such as the waits. Just be careful if you decide to overlap some of these.

So ya. Do vic's suggestion.
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