Staredit Network

Staredit Network -> UMS Assistance -> CCMU and Triggers
Report, edit, etc...Posted by yoni45 on 2006-05-03 at 19:51:06
When using the "All Players Command At Least ... Any Unit"

What does this cover? Does it cover all units that could potentially cause CCMU to go over the top? (ie doodads, spells, etc.?)

Basically, I'm looking for a trigger that would go off when the amount of units on the map is approaching CCMU (1700)...
Report, edit, etc...Posted by Kenoli on 2006-05-03 at 20:01:54
That condition will only cover units like Zerglings, Marines, Carriers, etc. Not sprites (tree tops, rocks, shadows, etc.) or spells like psionic storm. A couple exceptions are Dark Swarm and Disruption Web, those are units.
Report, edit, etc...Posted by yoni45 on 2006-05-03 at 20:06:37
QUOTE(Kenoli @ May 3 2006, 06:01 PM)
That condition will only cover units like Zerglings, Marines, Carriers, etc.  Not sprites (tree tops, rocks, shadows, etc.) or spells like psionic storm. A couple exceptions are Dark Swarm and Disruption Web, those are units.
[right][snapback]478949[/snapback][/right]


sprites would go towards CCMU though, correct?

Is there any such condition you or anyone can think of to cover everything or am I just stuck counting down the number of doodads from 1700?
Report, edit, etc...Posted by Kenoli on 2006-05-03 at 20:20:47
QUOTE
sprites would go towards CCMU though, correct?
I don't know.

QUOTE
Is there any such condition you or anyone can think of to cover everything or am I just stuck counting down the number of doodads from 1700?
Unfourtuneately there aren't any trigger that can detect or effect sprites, you'll just have to do what you can with what you have.
Report, edit, etc...Posted by Toothfariy on 2006-05-03 at 20:34:18
why do you ahve to count down 1700?
Report, edit, etc...Posted by yoni45 on 2006-05-03 at 20:51:39
QUOTE(Toothfariy @ May 3 2006, 06:33 PM)
why do you ahve to count down 1700?
[right][snapback]478976[/snapback][/right]


CCMU hits at 1700...
Report, edit, etc...Posted by Urmom(U) on 2006-05-03 at 21:12:53
You can affect unit sprites with some triggers. And what do you mean by CCMU?
Report, edit, etc...Posted by MindArchon on 2006-05-03 at 21:24:42
QUOTE(urmom @ May 3 2006, 06:12 PM)
You can affect unit sprites with some triggers.  And what do you mean by CCMU?
[right][snapback]479009[/snapback][/right]


Probably Cannot create more units. I am also pretty sure sprites do not go towards CCMU. They have their own limit.
Report, edit, etc...Posted by Zeratul_101 on 2006-05-03 at 21:27:29
wait a minute, doodads count as units? cause i'm pretty sure they don't. and sprites have their own seperate 'counter' and limit
Report, edit, etc...Posted by Urmom(U) on 2006-05-03 at 21:53:12
Doodads don't count towards the limit. Who told you that?
Report, edit, etc...Posted by Toothfariy on 2006-05-03 at 22:11:26
but there still is a doodad limit right?

in starforge instead of doodads theree is on the terrian pallate, the doodadds in blocks
Report, edit, etc...Posted by yoni45 on 2006-05-03 at 22:21:13
Oh? Doodad's don't count toward the map's unit limit? I was very sure they do... Alright well, if they don't, is there anything on the map that would count towards the map's unit limit but does NOT catch this condition? ("All Players Command At Least ... Any Unit")
Report, edit, etc...Posted by Toothfariy on 2006-05-03 at 22:28:56
as long as everything is a unit then should be no. mabey map revealers or somthing like that
Report, edit, etc...Posted by Kenoli on 2006-05-03 at 23:15:58
Most doodads are nothing but terrain tiles. Some of them have a sprite on top on them(trees for example) You can have as many doodads as you want but you can only have 250 sprites. The map editor won't let you place more than 250 doodads that have a sprite.
These sprites are not units and won't count toward CCMU. The only things are will are normal units, the ones that you can detect with the trigger condition.
Report, edit, etc...Posted by Toothfariy on 2006-05-03 at 23:20:17
you can detect map revelers too right?
Report, edit, etc...Posted by DT_Battlekruser on 2006-05-04 at 00:10:06
The Unit Limit is 1700. Units include all standard creatable units, all buildings, and Dark Swarms and Disruption Webs. Units do not include missiles, doodads, or terrain features. Units do include pit and wall doors in Installation terrain.

The Doodad Limit is 256. Doodads include all items placed in the Doodad Layer of StarEdit, SCXE, and SCMDraft. Doodads go over units and therefore are highly restriced. Starforge can NOT place doodads. Starforge places the doodads as sprites, where they do NOT create vision or terrain obstructions (correct me if I'm wrong).

The Sprite Limit is 2048. All units use ONE sprite. All missiles, doodads, and spell effects use a sprite each. If the sprite limit is reached, missile-based units cannot attack and missile-based spells cannot be cast.
Report, edit, etc...Posted by MindArchon on 2006-05-04 at 02:23:30
QUOTE(DT_Battlekruser @ May 3 2006, 09:09 PM)

The Sprite Limit is 2048. All units use ONE sprite. All missiles, doodads, and spell effects use a sprite each. If the sprite limit is reached, missile-based units cannot attack and missile-based spells cannot be cast.
[right][snapback]479176[/snapback][/right]


I was under the assumption when the sprite limit was maxed, attacks were still successful, except the animation was not displayed? And wouldn't one valkyrie use more then one sprite?
Report, edit, etc...Posted by Staredit.Net Essence on 2006-05-04 at 03:33:33
Could you use Unit Sprites to surpass CCMU?
Report, edit, etc...Posted by Daedalus on 2006-05-04 at 04:29:45
On a side note, my experience is that powerups like flags don't get covered by the 'any unit' part of the 'bring' condition. Though I'm not entirely sure since I didn't really tested it but only noticed it during another test.
Report, edit, etc...Posted by Kenoli on 2006-05-04 at 09:36:07
QUOTE
I was under the assumption when the sprite limit was maxed, attacks were still successful, except the animation was not displayed? And wouldn't one valkyrie use more then one sprite?
When the sprite limit is reached some units won't be able to attack and deal damage. Valkyries in particular are very prone to sitting around like lumps because they can't shoot. =P

I imagine that some unit's attacks take more sprites than others. When Marines attack, for example, the only sprite is the hitspark that sppears on the target, but a floor missile trap sends out two seperate missiles, both with smoke trails, that both make hitsparks. Valkyries make 8 seperate missiles with all that, etc.
Report, edit, etc...Posted by Zeratul_101 on 2006-05-04 at 11:08:38
QUOTE(Kenoli @ May 4 2006, 07:35 AM)
When the sprite limit is reached some units won't be able to attack and deal damage. Valkyries in particular are very prone to sitting around like lumps because they can't shoot. =P

I imagine that some unit's attacks take more sprites than others. When Marines attack, for example, the only sprite is the hitspark that sppears on the target, but a floor missile trap sends out two seperate missiles, both with smoke trails, that both make hitsparks. Valkyries make 8 seperate missiles with all that, etc.
[right][snapback]479248[/snapback][/right]


yep, 8 missiles, but the have rocket trails too. so its like 8 rockets * 8 trails(circles) = 64 per valk and you can see why they are the first units to freeze up.

on a sidenote, if you use smcd 'convert to terrain' feature on doodads, do the doodads still count toward the doodad limit?
Report, edit, etc...Posted by Kenoli on 2006-05-04 at 11:54:21
There is a "doodad with sprite" limit. Not all doodads have sprites.

Here are some examples of doodads that do NOT use a sprite, you can place as many of them on a map as you want, you could fill the entire map with them with no problem:
user posted image
user posted image

Here are some examples of doodads that DO use a sprite, you place a maximum of 250 of these type of doodads:
user posted image
user posted image

With SCMDraft2 or Starforge it's possible to place doodads without using a sprite.
Here is an example. First is a normal tree doodad, next is the doodad without the sprite, and last is the sprite without the doodad:
user posted image
Report, edit, etc...Posted by WoodenFire on 2006-05-04 at 13:28:05
When max sprite limit is achieved, the additional sprites above that count will not be shown. This would not effect unit attacking....
Report, edit, etc...Posted by DT_Battlekruser on 2006-05-04 at 18:56:30
QUOTE(MindArchon @ May 3 2006, 11:23 PM)
I was under the assumption when the sprite limit was maxed, attacks were still successful, except the animation was not displayed? And wouldn't one valkyrie use more then one sprite?
[right][snapback]479211[/snapback][/right]


Yes, Valkyrie uses multiple sprites. I believe the trails for each rocket are handled as one sprite packaged with the rocket.


QUOTE(Kept_Wheat @ May 4 2006, 12:33 AM)
Could you use Unit Sprites to surpass CCMU?
[right][snapback]479221[/snapback][/right]


No.


QUOTE(WoodenFire @ May 4 2006, 10:27 AM)
When max sprite limit is achieved, the additional sprites above that count will not be shown. This would not effect unit attacking....
[right][snapback]479303[/snapback][/right]


Ever played a madness with too many missle air units? They don't deal damage if the missile sprite can't be created.
Report, edit, etc...Posted by (U)Bolt_Head on 2006-05-06 at 00:00:13
QUOTE(DT_Battlekruser @ May 3 2006, 11:09 PM)
The Unit Limit is 1700.  Units include all standard creatable units, all buildings, and Dark Swarms and Disruption Webs.  Units do not include missiles, doodads, or terrain features.  Units do include pit and wall doors in Installation terrain.

[right][snapback]479176[/snapback][/right]


Don't forget that mineral patches and vespene geysers count towards your unit max. Although they could be considered as "terrain features". (just to avoid confusion)

Here is an interesting question? does the Start Location count as a unit towards the max? Its would be easy for me to test (If i had starcraft installed)
Next Page (1)