Staredit Network

Staredit Network -> Terrain -> Some things
Report, edit, etc...Posted by Oo.Insane.oO on 2006-05-03 at 20:46:50
user posted image
A fork in the cave and if u look in the middle it kindof looks like a bat or something tongue.gif

user posted image
Ramp to lava kindof

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Custom hole V 2.0

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I really dont know what this one is
Report, edit, etc...Posted by WoodenFire on 2006-05-03 at 22:10:55
That last one I have in my doodad database already. Gj finding it.

Ashworld one is kool I think...

havn't you already posted the top one?


The third one is really blocky.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-05-03 at 22:14:39
QUOTE(WoodenFire @ May 3 2006, 09:10 PM)
That last one I have in my doodad database already. Gj finding it.

Ashworld one is kool I think...

havn't you already posted the top one?
The third one is really blocky.
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If your talking about the starforge tilebase than your wrong it isnt in there

thanks?

No I havent posted the top one before

Yeah I know im trying to make an unblocky hole but it isnt working out well
Report, edit, etc...Posted by Toothfariy on 2006-05-03 at 22:24:08
lava is nice lol

you still need to figure out some matchs in the center of the hole sad.gif it does look really blocky
Report, edit, etc...Posted by WoodenFire on 2006-05-04 at 06:56:29
I was talking about MY doodad database. I am not posting a download link because I don't want to release it yet.

[D]oodad [D]ata[b]ase

DDB
Report, edit, etc...Posted by Jello-Jigglers on 2006-05-04 at 11:58:13
How blocky does that hole look in-game? Or is that picture a screen shot? It doesn't look too bad, but there are some distinct lines especialy on the top and in the middle of the hole. Oh well better than i could do...

8.5/10 (on the hole one)
Report, edit, etc...Posted by WoodenFire on 2006-05-04 at 12:08:43
A very large tree sprite could cover those horrable blocky lines running through the terrain.
Report, edit, etc...Posted by Jello-Jigglers on 2006-05-04 at 12:19:44
I guess so, but you, of all people, suggest using sprites instead of blending? What happened there? I guess if you only have to use one sprite, it wouldn't be that bad.
Report, edit, etc...Posted by WoodenFire on 2006-05-04 at 12:58:23
The fork in the cave is just a mirrored cave doodad... how unimaginative and uncreative...
Report, edit, etc...Posted by Oo.Insane.oO on 2006-05-04 at 15:30:06
I was trying to blend it together to make like an L type cave and I accidenly got that and thought it looked kindof cool
Report, edit, etc...Posted by Kupo on 2006-05-04 at 15:54:56
The custom hole is blocky.

Top one isn't nothing new, starting to be overused.

4/10
Report, edit, etc...Posted by Lyon on 2006-05-04 at 16:27:54
First one is nothing special. its a Doodad Mirrored. 2/10

2 is OK, lavaramp seems abit original...but What would you do with that?! i can see no real use for it in an RPG...2/10

3 is MUCH better then your old Custom Hole! i likes it GJ! 7/10

4 is nothing special, sorry, 1/10
Report, edit, etc...Posted by Oo.Insane.oO on 2006-05-04 at 16:43:59
QUOTE(Mp)Lyon @ May 4 2006, 03:27 PM)
2 is OK, lavaramp seems abit original...but What would you do with that?! i can see no real use for it in an RPG...2/10
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It could possibly be used in alot of gametypes people just dont use Isom ashworld in maps much
Report, edit, etc...Posted by Toothfariy on 2006-05-04 at 17:23:30
yeah you could use it in a diablo 2 rpg or somthin
Report, edit, etc...Posted by Weed-4-me on 2006-05-04 at 17:48:39
QUOTE(Jello-Jigglers @ May 4 2006, 09:57 AM)
How blocky does that hole look in-game?  Or is that picture a screen shot?  It doesn't look too bad, but there are some distinct lines especialy on the top and in the middle of the hole.  Oh well better than i could do...

8.5/10 (on the hole one)
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8.5/10??? even i see the blockyness and i dont know much about extended...more like a 4/10 or a 1/10 in woodenfire's rating pinch.gif
Report, edit, etc...Posted by A_of_s_t on 2006-05-06 at 00:20:38
Altogether, I'd give a 4/10, 1, 2, 4 arent very special. #3 is the one you should fix.
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