QUOTE(Kupo @ May 3 2006, 11:07 PM)
As BoltHead said, you should atleast have 3 but having over 5 is just ridiculous. And no, it will remain 12 still.
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I... don't remember asking how many hyper trigger triggers to make... =/
Perhaps you misunderstood...
Say I already have hypertriggers set up, and 2 sets of triggers that say, look like this:
| Trigger |
| Conditions: |
| ¤ Player 1 Brings at Most 12 Marines to Anywhere |
| Actions: |
| ¤ Create 1 Terran Marine at Anywhere For Player 1 |
And:
| Trigger |
| Conditions: |
| ¤ Player 1 Brings at Most 12 Firebats to Anywhere |
| Actions: |
| ¤ Create 1 Terran Firebats at Anywhere For Player 1 |
Now, the end result is 12 Marines and 12 Firebats in the middle of the map (or 13 now that I think of it, likely 13, let's assume its 12 for the sake of this though...)
So, 24 cycles fired off in total...
Do the 2 triggers fire off together, and the cooldown of 12/sec. is only between each trigger and itself, or is that absolute between all triggers?
(in other words, would it take 1 second for all 24 units to appear or 2?)