Can death counters be used with human players that are not in the game?
Yes i beleive so, havn't really tried it but i gave it a shot.
im thinkin not cause there is no player there to count deaths to. maby im wrong who knows best way is to figure out a way to isolate the player and test it
Yes it will work, it doesn't really matter what player you use for the death counters. Just make sure it doesn't interfere.
QUOTE
Can death counters be used with human players that are not in the game?
It would be so easy to test it. You could just have a couple triggers like
| Trigger |
| Conditions: |
| ¤ Always |
| Actions: |
| ¤ Modify death count for (Player who isn't in the game): Set to 1 for Terran Marine. |
and
| Trigger |
| Conditions: |
| ¤ (Player who isn't in the game) has suffered exactly 1 death of Terran Marine. |
| Actions: |
| ¤ (If this action happens, it works. Otherwise it dosen't work) |
i think u can use it on peeps who are not in the game.
i would guess that you could cause it does it when people leave!
QUOTE(JB4times4 @ May 5 2006, 02:40 PM)
i would guess that you could cause it does it when people leave!
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Uh?
Anyway, yes you can do it. I constantly use death counters of enemy, neutral and inactive computers as well. Besides, otherwise UED wouldn't have worked at all.
EDIT: Oops, that's not right. Player12+ are inactive, right?
You
can use players who aren't in the game.
You
can't use any players above 8. (9-255)
QUOTE
Oops, that's not right. Player12+ are inactive, right?
They aren't really inactive, all of their properties are a jumbled mess. One thing that's for sure is that the Deaths and Set Deaths triggers won't work on them.
Death counts should work for players up to 12, regardless of whether or not they're actually in the game.
EDIT: After actually testing this, Kenoli seems to be right. You can't set deaths with a trigger for any player over 8. However, there are death counts for players 9-12, but the only way to change them is to actually kill one of their units. These deaths can be detected with the Deaths condition.
I used the trigger I posed earlier to test P5 (while he wasn't in the game) and to test P9. P5 worked, P9 didn't.
You're right - see my edit 2 posts up. I had been pretty sure that the patch that removed EUDs capped it at 12, not 8.