Staredit Network

Staredit Network -> UMS Assistance -> Anti-Hack?
Report, edit, etc...Posted by DaBIGchiN on 2006-05-05 at 01:10:38
Hi, I recently been playing Laser Tag and there were too many hackers in the game,
how do I edit a game and put anti hack in it? helpsmilie.gif
Report, edit, etc...Posted by A_of_s_t on 2006-05-05 at 01:21:45
Ok... Demaris is here so, ill post this then all of what i need to say bleh.gif

ADDITION:
First you need to have SF or SCMD.

Then place a unit that crashes starcraft in an area that in unaccesable and cant be seen in any way by non-hackers.

In the beggining of the game, center veiw on the crashable unit.
Report, edit, etc...Posted by Lord_RexJr on 2006-05-05 at 07:22:12
this is the wrong forum.. go to tutorials!
Report, edit, etc...Posted by Wing-of-no-Wing on 2006-05-05 at 07:53:01
Technically, you don't need SCMD or SF. Using "toggle doodad state" (not enable or disable, but toggle) on a bunker turns it into a crashing unit that still affects the latest generation of hacks. By using the bunker method, you can create an antihack with X-tra type editors, or if you can pull a doodad state trigger from somewhere to import, in regular Staredit.

Don't just centre view on the unit at the beginning of the game. That will crash some hackers, but others won't turn on their hacks until later, in order to avoid that type of anti-hack. Periodically thoughout the game (at regular intervals, at randomized intervals, or whenever some event happens that would make it a good time), centre the view on the antihack. Return their view to somewhere sensible afterwards.
Report, edit, etc...Posted by JB4times4 on 2006-05-05 at 09:39:58
yah i dont turn my hack on till the middle of the game biggrin.gif jk i dont hack but i know your problem and the bunker would be the best way to go!
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