heh we've gone a bit off topic... I know I can remove units from a transport, that's not a problem... my possible problem is removing units that are in a transport BEFORE removing the transport (since when removing the transport the units inside are lost)
when thinking of daedalus's first idea though, i got to thinking of this particular trigger set:
| Trigger |
| Players: |
| ¤ Competitors |
| Conditions: |
| ¤ Current Player has At Least 1 Transport* in Bases |
| Actions: |
¤ Move Location Empty Transport to Transport*
|
¤ Move All Units owned by Current Player at Empty Transport to Empty Transport
|
¤ remove Transport*
|
| ¤ Add death counter corresponding to transport |
(where Transport is any unit that can carry units, OL, shuttle, or dropship)
Now, this assumes that
"Move All Units owned by Current Player at Empty Transport to Empty Transport"
would move all the units inside the transport to the ground underneath it...
The one other assumption i'm making is that the "transport" in question in the first action will be the same transport that's used in the 2nd trigger