Alright, I've started creation for a Turn Based Strategy system. Still working out how i'm going to accomplish this, but here's the basics.
You have an Observer which is your Cursor.
You use this to Select units to move, select where to build buildings, select an area to use special abilities at etc etc.
i'm using the burrowed Zergling grid system.
You start with a worker and a soldier, Each turn you can do..
1.Build a building.
2.Create Units. (1 per turn i'm thinking, unit population will be low though)
3.Move units (Units aren't given control to you until you move your cursor over them and select move, from there you can move a certain amount of squares.)
4.Attack (i'm not sure how my combat system is going to work yet.)
5. End Turn
Thats my basis, To obtain Resources you must move a worker to a resource area and build a mine or refinery and you gain +10 per turn or something similar.
Some Notes.
1. You Cannot destroy enemy buildings, once they are destroyed they respawn with 1% life and invincible with ownership to a neutral player. From there anyone can bring a worker and take over the building.
2. I might add in "hero" units that Offer battlefield Advantages such as Improved Unit Movement, or Improved unit Attack, or similar.
3. i'm going to try and have each race playable, they will be renamed and provided a new techtree to fit my storyline esque viewpoint.
i'm up for suggestions / comments, Screen shots and updates available when I get around to it