Staredit Network

Staredit Network -> Concepts -> Turn Based Stratigey
Report, edit, etc...Posted by TEC_Ghost on 2006-05-05 at 16:46:40
Alright, I've started creation for a Turn Based Strategy system. Still working out how i'm going to accomplish this, but here's the basics.

You have an Observer which is your Cursor.
You use this to Select units to move, select where to build buildings, select an area to use special abilities at etc etc.
i'm using the burrowed Zergling grid system.
You start with a worker and a soldier, Each turn you can do..

1.Build a building.
2.Create Units. (1 per turn i'm thinking, unit population will be low though)
3.Move units (Units aren't given control to you until you move your cursor over them and select move, from there you can move a certain amount of squares.)
4.Attack (i'm not sure how my combat system is going to work yet.)
5. End Turn

Thats my basis, To obtain Resources you must move a worker to a resource area and build a mine or refinery and you gain +10 per turn or something similar.

Some Notes.

1. You Cannot destroy enemy buildings, once they are destroyed they respawn with 1% life and invincible with ownership to a neutral player. From there anyone can bring a worker and take over the building.
2. I might add in "hero" units that Offer battlefield Advantages such as Improved Unit Movement, or Improved unit Attack, or similar.
3. i'm going to try and have each race playable, they will be renamed and provided a new techtree to fit my storyline esque viewpoint.

i'm up for suggestions / comments, Screen shots and updates available when I get around to it smile.gif
Report, edit, etc...Posted by dumbducky on 2006-05-05 at 16:55:59
This soundsmore like a map in production rather than a concept map. Besides, there was already a turn based map concept topic. I'll try to go find it and post the link here.
Report, edit, etc...Posted by TEC_Ghost on 2006-05-05 at 17:00:05
Its a concept for Turn Based Stratigy system. Of which I havent seen. But If somone wants to move it feel free.
Report, edit, etc...Posted by dumbducky on 2006-05-05 at 19:15:02
Well, chess is sorta strategic and turn based, so your not the first.

Chess
Report, edit, etc...Posted by TEC_Ghost on 2006-05-05 at 19:32:49
Noo, not chess.

Its kind of like Advance War on the GBA in a way.

Nothing even close to chess....And that map was created by GoldenUrg ALONG time ago.
Report, edit, etc...Posted by Kumano on 2006-05-05 at 19:39:51
I would think it would be sort of similar to the game 'Civilization' (the actual one, not the things on Starcraft).
Report, edit, etc...Posted by dumbducky on 2006-05-05 at 19:54:15
If your making a map out of this, then it goes in maps in production. If your tyring to get suggestions on how to make the game, it belongs in games. Concepts are for new trigger systems that have never bben used before, or for trying to figure out how to use a new trigger system.
Report, edit, etc...Posted by TEC_Ghost on 2006-05-05 at 20:00:08
Yes, and You thinking this is like a chess map apparently have no grasp of what im doing, hence you shouldnt be trying to tell me where my post goes. This is a new trigger system Im working on.
Report, edit, etc...Posted by dumbducky on 2006-05-05 at 22:04:11
But your making an entire map, not just a simple concept map that shows how the new system works. Your first post shows all the features that will be in your map. Most of those features are things like that don't really have to do with the turn-based strategy. For example, your how to gain cash doesn't have anything to do with a turn based strategy system. It is an extra feature made for fun.
Report, edit, etc...Posted by Moogle on 2006-05-05 at 22:15:33
Ducky hence word in front of your name..

Sounds pretty good Tec, wondering when attacking on spot isnt it? like enemy in front or side o behind you and you attack it. Will enemy ai be randomized?

\\Moogle
Report, edit, etc...Posted by Vibrator on 2006-05-05 at 23:42:26
Heres something that can help you out, I never finished it. If it doesnt work right tell me, I might have posted the wrong one.
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