| Trigger |
| Description: |
| Players: |
| ¤ force1 |
| Conditions: |
| ¤ force1(players) brings exactly 0 bounders to level |
| Actions: |
| ¤ end level |
| Trigger |
| Description: |
| Trigger |
| Players: |
| ¤ All Players |
| Conditions: |
| ¤ Current Player Brings 0 Zerg Zergling To Start 1 |
| Actions: |
| ¤ Move All Zerg Zergling For All Players At End 1 Start 2 to Start 2 |
| Trigger |
| Players: |
| ¤ Player 7 (or whatever you are using for your actual bound part) |
| Conditions: |
| ¤ "Level 1" is set |
| Actions: |
| ¤ (whatever level 1 is) |
| Trigger |
| Players: |
| ¤ Player 7 (or whatever you are using for your actual bound part) |
| Conditions: |
| ¤ "Level 2" is set |
| Actions: |
| ¤ (whatever level 2 is) |
| Trigger |
| Players: |
| ¤ Player 7 |
| Conditions: |
| ¤ Always |
| Actions: |
| ¤ Set "Level 1" |
| Trigger |
| Players: |
| ¤ Force 1 (the players) |
| Conditions: |
| ¤ Current P bring at most 0 zergling to LEVEL 1 |
| Actions: |
| ¤ Move all units at Level one End to Level Two Begin |
| ¤ Clear "Level 1" |
| ¤ Set "Level 2" |
| Trigger |
| Description: |
| Players: |
| ¤ force1 |
| Conditions: |
| ¤ force1(players) brings exactly 0 bounders to level |
| Actions: |
| ¤ end level |