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Staredit Network -> UMS Assistance -> teleporting
Report, edit, etc...Posted by atob on 2006-05-06 at 01:10:27
Hi I am making a rpg map but since the map is too big, I decided to have some

warp points around the map.

okay what i am trying to do is make a warp point

I know how to teleport unit from location A to location B

But! say I have a town and three warp point A B and C

I want to make it so that you can warp from point A to town and town to point A

same goes for B and C. However I want to make it so that the warp point has

to be found by the players before being able to warp around.

Just like the portal in Diablo2. Where the place you want to teleport must be found

first to teleport there.

I tried to find the post that has the same question that I was asking but I couldn't

find it so if this question has been answered previously I apologize

Thanks~
Report, edit, etc...Posted by Kyuubi. on 2006-05-06 at 02:23:17
i might have a method for you. thought it might be a tad long but im pretty sure it will work. what i have in mind is you can have units in a shuttle at the way points. the units in them are labeled at a point in the map. when you drop it u can move you there. of course, the shuttle will be under the computer's control, and getting close to it, you can choose the options.

waypoint town

Conditions;
-current player brings exactly 1 men to 'waypoint town'
Actions;
-Give 1 shuttle (or transport) owned by computer player to current player
-preserve trigger

the units inside can act as the spots to teleport. drop it and itll teleport you there.

for the outside waypoints, you can use death counts. when the character reaches the spot of the way point, you can using something like setting a death count of an unused unit or something to activate the option to get there.

Example waypoint;
outside of town waypoints
Conditions;
-Current player sufferes exactly 1 unused units
-Current player brings 1 'teleport spot unit(unit thats in shuttle)'
Actions;
-move unit to destination of waypoint selected
-preserve trigger

i can make an example map for you if you don't understand, or explain it more.

Report, edit, etc...Posted by Killer_Kow(MM) on 2006-05-06 at 11:26:25
Make the teleport pads or whatever rescuable, then make it so you have to own the pad at each side in the conditions.
Report, edit, etc...Posted by Mp)7-7 on 2006-05-06 at 15:03:31
On the Map Have Unused Units next to every teleportation area! Named A. B. C...or whatever you choose, make sure the players would be able to figure which is which, then at every teleport place have how ever many places that teleport to every other one.

Ex. At Teleport area A - have a trigger to teleport someone to B and another to C

Ex. At Teleport area B - have a trigger to teleport someone to A and another to C

Ex. At Teleport area C - have a trigger to teleport someone to A and another to B

add more when needed, D

When teleporting have an area for the players to teleport too, not the other teleport or the unit will just get teleported back and forth in an un changeable rotation.

Ex. A1 to A, B1 to B, C1 to C, A2 to A, B2 to B, C2 to C, A3 to A, B3 to B, C3 to C, and so on!
Report, edit, etc...Posted by Lord_RexJr on 2006-05-06 at 16:14:57
go to tutorials and find out how u can teleport.
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