\\\\\\\WarplllllllDefense
By
Oo.Xero.oO and
Oo.PopaE.oO-How to play?Players buy units to kill enemies
.
However, instead of walking, the enemies warp between 2 boxes.
The enemy stays on the first box for x seconds, warp to the second, stay there for another x seconds, then warp back.
Players start with 10 seconds as x, but can buy more time.
If a player kills all of the enemies before they warp to the second box, he gets minerals equal to 6x the time left.
-What's new in your map that others have not done before?Warping instead of walking! (This better be new...
)
-Units-Stacked cannons and invisible bunks.
-Tanks, goliaths, hydras, lurks, rines, goons, archons, temps, mutas, wraiths, corsairs, valks, scouts, and devourers.
-Heroes-4 Infesteds, 2 in each box
-Guards, BCs, Carriers, Arbs, Ghosts, defiler/queen, and 2 sci vessels
-Items-Time: Adds 1 second to the amount of time you get to kill the enemy.
-Life: Buy a life.
Might add these, might not:
-Emergency Time: Sacrifice a life to add 10 seconds to your current time.
-Boom!: Kill or injure a random amount of enemies.
-Other specsWill be at least 25 levels, both air and ground.
Players start with 10 lives.
10 enemies come each level (might change...)
-Ideas[progress]95[/progress]
-Terrain[progress]99[/progress]
-Unit placement[progress]99[/progress]
-Triggers[progress]97[/progress]
-Overall[progress]98[/progress]
-Players6. Competition.
-Map tilesetBadlands
-Map size128x128
-Stuff-Cool minimap =D
-Units in box run around randomly, to allow bats and archons to hit them.
Screenshots / Demo
[attachmentid=18737]The buying area.
[attachmentid=18738]Lives and light controller/starter.
[attachmentid=18739]The first box.
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