I love to do this one, I don't see it too often.
With terran, build firebats ASAP and be researching stim packs. Run behind the enemy's mineral and kill all their miners with splash. So evil.
With zerg, go for the long game and get nothing but zerglings. Max out on fully upgraded lings and blast into their base.
With toss, go all out carriors and dark templar. Very potent.
MASS. E-BAYS.
I kid.
vs human opponents as zerg, I Nydus Canal my way into their base, then I begin my filer-ultra-lings-hydralisks attack.
Also as zerg, I create a mobile strike force of queens alongside my hydralisks. I broodling any and all high templars, siege tanks, ultralisks and maybe lurkers.
That's not a strategy, thats the result of a good strategy!
with perfect play, toss always wins, so mass carrier and get some storms and arbs.
Or go Z and if you can do it fast enough , go insane amounts of muta into the back of their main, because people are still stupid enough to not make cannons there =/
There is no true strategy with fast money maps. You simply create masses of units, attack mindlessly, and hope to god that your opponent will falter somewhere down the line.
If you're playing comp stomps and feel like bsing, send a unit into the comps base, and hopefully he'll have some units. Lead them into another player's base, and if he's too slow... GG. He can't say that you bsed, either
.
The mass carrier strategy is such an easy one to defeat using zerg. Put a dark swarm over either: Hydralisks or Sporecolonies.
What I like to do with Zerg is get hydralisks early on and research lurkers. 12 zerglings, about 5-10 Hydralisks and at least 2 lurkers. Go in pwn their base.
QUOTE
The mass carrier strategy is such an easy one to defeat using zerg. Put a dark swarm over either: Hydralisks or Sporecolonies.
Remind me how that stops psy storm again?
Swarm your spores and the carriers will just fly away and wait it out till the swarm is done....or god forbid attack with zlots ;P
QUOTE(00cnr @ May 8 2006, 05:04 PM)
The mass carrier strategy is such an easy one to defeat using zerg. Put a dark swarm over either: Hydralisks or Sporecolonies.
What I like to do with Zerg is get hydralisks early on and research lurkers. 12 zerglings, about 5-10 Hydralisks and at least 2 lurkers. Go in pwn their base.
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Dark Swarm doesn't protect buildings.QUOTE
Dark Swarm doesn't protect buildings.
;P
..... it's disruption web by the way
My favourite startegy:
- Follow the INSANE AI Script -
[every at 4X]
The firebat rush idea sounds awesome. I never have tryed it that I remember. Using firebats' splash damage to kill the enemy's worker sounds like a great idea.
Reaver drop is fun like that too. 2 scarabs take out their whole mining operation before they know what the fark happened. ;P
I don't like how Zerg players always mass. That seems unfair.
Well, most people mass regardless of race.
Oh, I meant like on money maps where they always build 40 hatcheries. If your terran you can tank it. Otherwise your dead.
all depends on what enemy is going
but here is some "no matter what get these freakers" units
Protoss - Always get High Temps with storm, way too freaking powerful to not get
Always get Arbitors with Stasis at least, very good for a Defense, or to get an attack through their entrance
Zerg - Always get Lings, cheap&effected if fully up'd
Queens*, The broodling is effective to broodling enemy tanks/ht's/defliers/ anything that is annoying
Defliers - With plauge and Consume will be deadly Vs any race, and Swarm works nice as well with any ground unit
Terrarn - Always get Vessels, 1. Detector, 2. Their 'spells' can be nice as well. The irradate can own zerg very easy, and plus if you manage to sneak some in, you can own all worksers in 1-2 irradates (for fastest map only, and assuming there is scvs on each side of path), and emp can be nice vs a toss or just to take energy away from other units
Ghost - Underestimated, and also not used alot. They can lockdown for one, which is super effective at times, and they can cloak, and they do concusive dmg and are cheap. Plus... nuke of course
Ehem... strategy? What strategy?
I just mass hatcheries and overlords. About 1000 of them and create as many overlords as you can while they are still making units. Max map. gg. Funfun^^.
QUOTE
I just mass hatcheries and overlords. About 1000 of them and create as many overlords as you can while they are still making units. Max map. gg. Funfun^^.
Did you ever go ~ 800 ovies and a mix of guards/muta/dev into their main?
The first thing they shout is WTF, the second is HAX.
Here are mine
Terran
- Build Marines with medics and get at least 3 siege tanks with siege upgraded obviously , and slowly move towards you opponents base until ur tanks blast him away while your marines and medics protect the.
Zerg
-Build lurkers asap and drop behind enemies main base to kill drones.
Protoss
-Make a mix of Goons zealos and dts and about 5 corsairs to stop atacks and when possible bring an arbiter to transport ur dts behind enemy lines.
Devourers are a waste of money. Mass zlots or bcs ftw.
Personally, I don't like fast maps. If you suck at regular melee, practice then, don't give up and play fast maps!
Nice techniques. I call the techniques, "Rush."
My strategy for money maps: Don't play them.