Alright, as my map gets a high amount of units in it, it starts lagging, and lags very badly eventually... Now, I know lots of units cause lag, but it seems like theres something more to it...
can a large amount of triggers that have conditions based on checking units possibly cause lag (especially with hypertriggers)? What else could potentially cause a map to really slow down?
Also, if anyone's crazy enough to check out my map and look for possible things, awsome

, but i'm not expecting anything heh...