Staredit Network

Staredit Network -> UMS Showcase -> Update On Bound And Starting Of Defense Map
Report, edit, etc...Posted by HA-CurSe on 2004-07-23 at 18:09:42
Well first off i added some more levels to my bound map ill post the updated version here after i fix some bugs so you can tell me how you like it so far wink.gif

and as for my defense map its called Defense Challenge

A Little about it:

Well basicly its a 7 player map you each have your own "strip" of land were you build on you can choose between Terran (SCV) Protoss (PROBE) and Zerg (DRONE).

How you win:

Well to win you must be the first to beat all 80 levels yes you heard me 80 levels without letting 20 of the enemy units making it to the other side (not at once every 1 unit that makes it by you loose 1 life) you do start your own levels but you cant start a level while one is going on and the people who are left standing at the end will be the winners wink.gif

How you loose:

-Letting 20 of the other units pass by your defense to the end

Extra stuff:

-After a certain amount of kills you will be awared a civilian to get minerals or units the more civs you have the more minerals or units you can get

-Under each of the players "strip" of land it will show how many lives that player has left befor he/she looses

-and i am contemplating about adding a stacker cause 80 levels is alot and if people are stack crazy the map will lagg out which means not every ones defense buildings will attack but you can tell me if you would like a stacker


so just tell me what you think

P.S- ill post screen shots every so often on my progress
Report, edit, etc...Posted by DT_Battlekruser on 2004-07-23 at 18:14:33
QUOTE
-and i am contemplating about adding a stacker cause 80 levels is alot and if people are stack crazy the map will lagg out which means not every ones defense buildings will attack but you can tell me if you would like a stacker


Sorry to tell you this, but stacking by unallying vision with yourself was disabled with the 1.11b patch.
Report, edit, etc...Posted by HA-CurSe on 2004-07-23 at 18:19:01
QUOTE(DT_Battlekruser @ Jul 23 2004, 05:14 PM)
QUOTE
-and i am contemplating about adding a stacker cause 80 levels is alot and if people are stack crazy the map will lagg out which means not every ones defense buildings will attack but you can tell me if you would like a stacker


Sorry to tell you this, but stacking by unallying vision with yourself was disabled with the 1.11b patch.

ohohoh icic then i wont need one ; )
Report, edit, etc...Posted by Cloak(U) on 2004-07-23 at 18:23:58
Holy crap ? You serious about the stacking thing? I thought only zergs can't stack...

Edit by Bolt_Head> Stop using Blur
Report, edit, etc...Posted by HA-CurSe on 2004-07-23 at 18:38:05
ok honestly is the map worth making with no stack or should i continue and see how it turns out =)

here is a picture of the terrain

user posted image
Report, edit, etc...Posted by Vindexus on 2004-07-23 at 20:19:55
Of course keep making it! Just find a way around it, or don't make stacking such a necessity. BTW, how are you going to have 80 levels? Are you using 80 different units or are you going to vary their hp/numbers?
Report, edit, etc...Posted by HA-CurSe on 2004-07-23 at 20:28:04
QUOTE(Vindexus @ Jul 23 2004, 07:19 PM)
Of course keep making it! Just find a way around it, or don't make stacking such a necessity. BTW, how are you going to have 80 levels? Are you using 80 different units or are you going to vary their hp/numbers?

kk ^_^ hey btw do you mind if i try the map your mkaing since its 90% done sounds pretty interesting OH btw guys here is the updated version of my bound
and for the 80 lvls i will use heros for all races and ground and air units for all races i counted and got up to like 90 but i might of horribly miss counted so im goin with 80
Report, edit, etc...Posted by Vindexus on 2004-07-23 at 20:30:25
Funny you should mention my map because I just posted the project forum about it, go check that out. Sorry, I don't have the map right now and there are a few triggers missing and some bugs.
Report, edit, etc...Posted by HA-CurSe on 2004-07-23 at 20:39:27
QUOTE(Vindexus @ Jul 23 2004, 07:30 PM)
Funny you should mention my map because I just posted the project forum about it, go check that out. Sorry, I don't have the map right now and there are a few triggers missing and some bugs.

well tell me when its done ill be glad to play it =D
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