QUOTE(Kenoli @ May 9 2006, 12:44 PM)
Yes, I went over this very recently.
Command can can used to detect Map Revealers, Bring cannot.
Also, the location Anywhere can be resized, it may not cover the whole map. (Also it may be possible to get units to leave the map area) Command will be able to detect the units regardless.
Command doesn't use a location, it will detect units even if they aren't in Anywhere, or even on the map.
Command the Most, Command the Least, Command the Most at, and Command the Least at are all seperate conditions.
"Command" does use "At Most" and "At Least".
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Alright then, perhaps u might have an idea as to this...
I have a map, that when played with 8 players can potentially use up the max amount of allowed units...
Fortunately, as long as those units can be kept track of (and they are later on anyway), u dont need to keep those units on the map...
Normally, the units get removed after a certain time limit, but the idea is, if the max amount of allowed units is approached early, it would start keeping track of and removing units earlier... (until its lower than a certain number)
ok, basically this is what I have
if all players command at least 825 units, give warning message stating units will start to be removed soon
if all players command at least 925 units, give warning message stating units are being removed, and set removal switch
if all players command at most 925 units, and removal switch is set, then clear removal switch...
so this'd remove any units over 925, and keep track of them...
Now, I thought this worked, as well, it seemed to... it was a 4 player game...
But next thing u know, with 8 players in the game, it didn't work... Buildings count under All Units, do they not (and i'm sure workers do as well)? Those are the only 2 "nonunit" possibilities that go up, but they should be counted anyway shouldnt they? What could I be missing here?