Staredit Network

Staredit Network -> UMS Assistance -> Distribution of Recall?
Report, edit, etc...Posted by Urmom(U) on 2006-05-09 at 16:50:43
Ok well I am making a map and I've come across something weird. I need to have recall casted continuously at two spots on opposite ends of the map. I have placed 6 aribiters on each side for player 7 and they are out of view. When they cast the spell, nearly 9-10 of them all cast their spell on the right side. I'm trying to get it so that the 6 near one side will cast to the place closest to them and vice versa for the other 6. Any suggestions?
Report, edit, etc...Posted by O)FaRTy1billion on 2006-05-09 at 19:39:20
Could you use two players?

Try putting a 0 wait between them. I am not sure it will work, but you never know.
Report, edit, etc...Posted by sharf on 2006-05-09 at 20:04:36
When you order um to cast recall they do it randomly so, yes the best FOOL proof way to do it is to use 2 players
Report, edit, etc...Posted by Urmom(U) on 2006-05-09 at 20:04:37
I can't use two players because the players have vision with player 8 so player 7 is my only option. I'll try doing a 0 millisecond wait, maybe that will fix it.
Report, edit, etc...Posted by Heimdal on 2006-05-09 at 20:40:18
Set the energy of the ones on the left side to 0, and do the recall script on the right side. Then set the energy of the ones on the right side to 0 and the ones on the left to 100%, and run the script on the left side.
Report, edit, etc...Posted by Urmom(U) on 2006-05-09 at 21:41:45
Hmm I think I like Heimdal's idea the best so far, never thought of that. smile.gif
Report, edit, etc...Posted by Toothfariy on 2006-05-09 at 21:51:14
i think the ai script was made to cast on one location. what i would do, is use one location blink.gif

basicly have 2 units one at one end, another at the other, and use hypertriggers and move the location really fast between the locations.
Report, edit, etc...Posted by Urmom(U) on 2006-05-10 at 15:54:06
Hmm, well doing what Heimdal told me to do seems to sort of work better. I guess I'll close this now.
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