This is a post I made a long time ago on a different forum and saved since it was so long. This was originally on how to do it for monopoly, but I edited out all the extra monopoly stuff, excluding the doubles. Hope this helps.
My explanation of how to do dice rolls.
If you want to get into throwing dice, you will be up for a treat. There are 36 permutations of two dice being thrown, and you need to take them all into account; for example, a 7 is 6x more likely to be thrown than a 12 or 2.
The dice throw permutations would work like this:
11 21 31 41 51 61
12 22 32 42 52 62
13 23 33 43 53 63
14 24 34 44 54 64
15 25 35 45 55 65
16 26 36 46 56 66
Added together:
2 3 4 5 6 7
3 4 5 6 7 8
4 5 6 7 8 9
5 6 7 8 9 10
6 7 8 9 10 11
7 8 9 10 11 12
2/12- 1 chance
3/11- 2 chances
4/10- 3 chances
5/9- 4 chances
6/8- 5 chances
7- 6 chances
Note, if you add them all up, there are still 36 permutations, just stated in a different way. Now, to use switches, we must randomize 6 switches. This will create 64 possibilities, but without the 6th switch, there are only 32, which is not enough.
Randomize Switch 1
Randomize Switch 2
Randomize Switch 3
Randomize Switch 4
Randomize Switch 5
Randomize Switch 6
I will use "+" for set and "-" for cleared. Switches 1 to 6 would be written in order from left to write, and the dice roll that is asoociated with it comes after the switch states.
------ 2 (Doubles)
-----+ 3
----+- 3
----++ 4 (Doubles)
---+-- 4
---+-+ 4
---++- 5
---+++ 5
--+--- 5
--+--+ 5
--+-+- 6 (Doubles)
--+-++ 6
--++-- 6
--++-+ 6
--+++- 6
--++++ 7
-+---- 7
-+---+ 7
-+--+- 7
-+--++ 7
-+-+-- 7
-+-+-+ 8 (Doubles)
-+-++- 8
-+-+++ 8
-++--- 8
-++--+ 8
-++-+- 9
-++-++ 9
-+++-- 9
-+++-+ 9
-++++- 10 (Doubles)
-+++++ 10
+----- 10
+----+ 11
+---+- 11
+---++ 12 (Doubles)
+--+--
+--+-+
+--++-
+--+++
+-+---
+-+--+
+-+-+-
+-+-++
+-++--
+-++-+
+-+++-
+-++++
++----
++---+
++--+-
++--++
++-+--
++-+-+
++-++-
++-+++
+++---
+++--+
+++-+-
+++-++
++++--
++++-+
+++++-
++++++
Now, to make the triggers. Lets start it at the beginning of a dice roll.
Randomize all 6 switches.
Now, you will have 36 triggers that follow the format of this one:
Conditions:
Switch 1 is cleared.
Switch 2 is cleared.
Switch 3 is cleared.
Switch 4 is cleared.
Switch 5 is cleared.
Switch 6 is cleared.
(A condition that shows which player is rolling the dice; for example, current player commands exactly 1 Dice Roller or something.)
Action:
(Whatever you want done).
Doubles are done by associating the first of every even trigger as a double.
If the switches come out to one of the switches without a number associated with it (Very likely), just re-randomize the switches until you get them randomized in a way they are associated with a number.
This is what I would find the most accurate way of representing true dice rolls. Good Luck
