Staredit Network

Staredit Network -> Concepts -> Mini Masser
Report, edit, etc...Posted by dumbducky on 2006-05-10 at 21:04:50
Who doesn't hate selecting groups of men and sending them to the same place? The twelve man maximum selection in SC is just a hassle. You could make a masser system, but that would send all your men and not just the ones you want to attack with. I have a little system I think will solve this problem.

You need two air units. One has a small location (5x5 or 6x6) and the other has a 1x1 location following it. The trigger works like this: If current player brings 1 civ to location "mass initiate", all men at location "mass men" attack location "mass spot" This way, you only have to select one guy.

Map types that can use this:
Mass
Strategic (ones with large army)
Arena (sometimes)


Comments?
Report, edit, etc...Posted by Noober on 2006-05-10 at 21:09:12
Mass men is the 5x5 location, and mass spot is the 1x1, right?
Report, edit, etc...Posted by dumbducky on 2006-05-10 at 21:19:37
Of course. It wouldn't be much of a masser if it sent one man at a time.
Report, edit, etc...Posted by Noober on 2006-05-10 at 21:23:22
What if you had a lot of large units that you wanted to mass, such as ultras? It would take a somewhat long time to move the masser to each one...
Report, edit, etc...Posted by dumbducky on 2006-05-10 at 21:28:31
You don't have to use a 5x5 location, and you don't always have to use the massing system. If selecting is faster than massing, then go ahead and select.
Report, edit, etc...Posted by Daedalus on 2006-05-11 at 08:36:53
Hm, not extreemly useful in my opinion, though it might be of use in certain types of maps. I don't think that moving the flying unit (which you can also use to scout whole the map..) to the desired attack point and then moving the civilian unit to the other location to start is less of an hassle to just send your units using your hotkeys and just selecting units.
Report, edit, etc...Posted by Noober on 2006-05-11 at 15:03:30
And then there's the selection hack and/or multicommand... smile.gif
Report, edit, etc...Posted by dumbducky on 2006-05-11 at 16:08:58
QUOTE(Daedalus @ May 11 2006, 08:36 AM)
Hm, not extreemly useful in my opinion, though it might be of use in certain types of maps. I don't think that moving the flying unit (which you can also use to scout whole the map..) to the desired attack point and then moving the civilian unit to the other location to start is less of an hassle to just send your units using your hotkeys and just selecting units.
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Simply solved. Make the units mortal and if 0 reach location anywhere, create a new one. Also, you don't have to use this just like you don't have to use any other conceptual trigger system.

QUOTE(Noober @ May 11 2006, 03:03 PM)
And then there's the selection hack and/or multicommand... smile.gif
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Many people don't use hacks. What's multicommand?
Report, edit, etc...Posted by xMCx on 2006-05-11 at 22:55:14
Your massing system could be useful on some times of maps.

QUOTE
Many people don't use hacks. What's multicommand?

It is a selection hack that cheaters use to select all of one type of unit in a game. People who use it on Fastest maps are nearly impossible to beat.
Report, edit, etc...Posted by Kookster on 2006-05-14 at 14:41:51
I created a different type of massing simular you might like it.

Ok first theres are 2 locations at the top of the map one is "Idle mass units", the other is "Massing units" both of these locations are right next to each other

Then there is the "Masser" location.


Now in the location "Idle mass units" it has every different kind of unit you control.
Also every player has a Invincible and blind observer, in the " "playing area or whatever you wanna call it.

Now whenever you bring one of those units in the "Idle mass units" to "Massing units" this is what happens:

First it moves that unit back to the "Idle mass units"
Then it centers the location "Masser" on your Observer
Then it orders every unit of the one you brought to "Massing units" to attack to "Masser"

this is simple but not since you have to do a trigger for each kind of unit. But it is very useful if you want to organize your units or attack in phases
Report, edit, etc...Posted by n0b0dy- on 2006-05-26 at 14:05:01
This has already been made a LONG time ago. But you can think of ways to make it better such as:

Move 1 unit masser
Move 10 unit masser
Move 50 unit masser
Move all unit masser

So on and so forth, amounts can vary, just have 1 type of unit and when you bring it to a location it will make them move to that certain area. You can also do this using different units such as:

Move ALL goliaths masser
Move ALL Rhydon masser

And so on and so forth.
Report, edit, etc...Posted by WoodenFire on 2006-05-26 at 14:29:25
I would think that a masser should work like this...

Unit in middle of map (masser selector) and around it are locations for where other players are.

This way, you can hotkey it, select it, click on the top left corner of the minimap, and BAM, all ur units are sent ther!



You could make the unit have burrow and make burrow toggle between the number to send, 1, 10, 100, ALL?

Real ez, and probably the easiest to control...
Report, edit, etc...Posted by dumbducky on 2006-05-28 at 08:25:21
I like the burrow toggle. It does have a lot of use.

Your idea may be easier, but mine is more flexible. With your's, you can only mass in up to 8 directions. Mine allows you to mass in any direction.
Report, edit, etc...Posted by lil-Inferno on 2006-06-16 at 14:18:04
QUOTE(dumbducky @ May 10 2006, 08:04 PM)
Who doesn't hate selecting groups of men and sending them to the same place?  The twelve man maximum selection in SC is just a hassle.  You could make a masser system, but that would send all your men and not just the ones you want to attack with.  I have a little system I think will solve this problem.

You need two air units.  One has a small location (5x5 or 6x6) and the other has a 1x1 location following it.  The trigger works like this:  If current player brings 1 civ to location "mass initiate", all men at location "mass men" attack location "mass spot"  This way, you only have to select one guy.

Map types that can use this:
Mass
Strategic (ones with large army)
Arena (sometimes)
Comments?
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I dont exactly understand this correctly, it's supposed to make it so that you only mass a smaller location of men than your whole army or group? You would have to build in two types of massers if you want to improve the gameplay, the one you said and one that would mass all of your men at the same time. Anyway nice system. wink.gif

ADDITION:
QUOTE(n0b0dy- @ May 26 2006, 01:04 PM)
This has already been made a LONG time ago. But you can think of ways to make it better such as:

Move 1 unit masser
Move 10 unit masser
Move 50 unit masser
Move all unit masser

So on and so forth, amounts can vary, just have 1 type of unit and when you bring it to a location it will make them move to that certain area. You can also do this using different units such as:

Move ALL goliaths masser
Move ALL Rhydon masser

And so on and so forth.
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This system would be a little bit faulty, because Starcraft always goes from left to right. This could cause some of the units to become stuck and make them "dance" like they do when they're "claustrophobic" and in tight spaces.
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