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Staredit Network -> UMS Assistance -> Delay + Unit problem
Report, edit, etc...Posted by Saox on 2006-05-11 at 04:11:21
1. Is it possible to make an action delayed after a few secounds without using WAIT?

2. Is it also possible to give the SCV/Probe/Drone bonus damage per upgrade?
Report, edit, etc...Posted by Kenoli on 2006-05-11 at 08:02:07
QUOTE
2. Is it also possible to give the SCV/Probe/Drone bonus damage per upgrade?
Yes. The workers start out with 5 base damage and +0 from upgrades. So the first thing to do is give them at least 1 for the upgrade damage. You can do that the same as any other unit. Next you have to actually upgrade them. You'll need SCMDraft2 or StarForge to do it.
You can change the initial setting for this upgrade to give upgrades to the SCV/Probe/Drone (it will also upgrade other things that you can't normally upgrade, like scourge damage, psionic storm damage, photon cannon damage, etc.)
In SCMDraft:
user posted image

In StarForge:
user posted image
Just click on that and set it to whatever you want.
Report, edit, etc...Posted by Daedalus on 2006-05-11 at 08:21:02
QUOTE(Saox @ May 11 2006, 09:10 AM)
1. Is it possible to make an action delayed after a few secounds without using WAIT?
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It certainly is. Here are two easy methods:

1) When certain conditions are met, let a unit (on the edge of the map, you can't see him in-game) move from A to B. When it reaches B you will fire the trigger which needs to be delayed. Be sure to remove or teleport the unit back to A so it is ready to play as a timer agian.

2) This method requires less space and can be used for very short and incredible long waits, so I suggest you use this method. Place a Missile Turret at the edge of the map, whenever you need to delay an action set the Missile Turret's health to 1-40%, because it's low on health it burns and will 'die' within X seconds (I'm not entirely sure if 40% is the max, could also be 45%). When the building is gone the action can be fired.


I've heard of another method which didn't require you to make any extra units, locations, triggers or death counters. I'm not entirely sure but I think it is possible to delay an action by placing a sound in front of it. This is not tested and just a rumour, so don't blame me when it doesn't work tongue.gif.

Hope this helps smile.gif.
Report, edit, etc...Posted by Heimdal on 2006-05-11 at 11:30:29
One more method would be to use a death counter timer. Set a death counter for a given player to a certain value, and then have a trigger repeatedly subtract one from it. When it hits 0, fire the other trigger.

Why don't you want to use waits, anyway?
Report, edit, etc...Posted by Daedalus on 2006-05-11 at 14:15:03
Probably because it sometimes messes up your triggers. I've had it before, very iritating.
Report, edit, etc...Posted by Noober on 2006-05-11 at 15:00:42
Besides using death counts, you can also use score or resource count, or the countdown timer.
Report, edit, etc...Posted by Saox on 2006-05-12 at 03:28:51
Thanks, this is just what I needed! smile.gif
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