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Staredit Network -> UMS Assistance -> How to prevent allying
Report, edit, etc...Posted by Floofyboy on 2006-05-11 at 21:40:04
hi

I want to make a resident evil map where you are allied to people. I was wondering how to make sure to keep people allied. However, i want us to be able to shoot, so you cannot do an hyper "set ally" since it prevent units from even shooting.

Thanks
Report, edit, etc...Posted by KaboomHahahein on 2006-05-11 at 21:42:06
You just use the SetAlly trigger for the player to which player(s). You can still shoot enemys normally even if you do have the ally triggers one. With hyper trigger one, you just have problems shooting your allies but not enemy.
Report, edit, etc...Posted by Noober on 2006-05-11 at 21:43:28
Do it once, or do it once every 10 seconds or so. I assume you know how to use DC timers.
Report, edit, etc...Posted by Floofyboy on 2006-05-11 at 22:40:13
I saw a sniper map (bald lock) that made people loose when they unally. How u do this?

I want people to be allied to zombies and unable to unally them. I also don,t want to make snipers stop shooting. Once every 10 second somewhat work but it still sometimes will make them skip, and people can still unally.
Report, edit, etc...Posted by JB4times4 on 2006-05-11 at 23:13:40
i did this on one of my maps but i cant remember how...sry!
Report, edit, etc...Posted by Heimdal on 2006-05-12 at 01:38:18
There's a condition called "opponents" that you can use to detect how many opponents a player has left in the game. Whenever that number changes, you can run the re-ally trigger.
Report, edit, etc...Posted by Equality on 2006-05-12 at 18:18:32
You can find it in the Tutorials buddy.
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