Staredit Network

Staredit Network -> UMS Assistance -> Confused
Report, edit, etc...Posted by flipmonkey on 2006-05-11 at 22:42:18
Defence map: I have no clue why, this is doing this. 30 switches are set all each with there own Text message. To active player 8 (computer) must reach a certain area. When 1 reaches switch one will active, displayer text then set the next switch and so on. The problem is when an overlord, reaches this this location it will actice all 30 switches. Have no clue why. Each switch has the action remove 1 men for player 8. So it wouldnt active all switches at once. When either a drone or broodling reaches the area it only actives 1 switch. My first guess to solve my problem was the hyper triggers but i know that it cant be.

Ill still try to figure out whats going on, but would like any suggestions what could be causing this.
Report, edit, etc...Posted by The_Shattered_moose on 2006-05-11 at 22:44:42
Are units loading into the overlords perhaps? This would cause what you said, as each unit in the overlord would be removed, then the overlord.
Report, edit, etc...Posted by flipmonkey on 2006-05-11 at 23:21:00
Im sure there are no units inside the overlord, and its only one overlord that actives all these triggers.

How would 1 overlord carry 29 units and itself? I know all the triggers are right because all i did was copy and modify. Only changes was the text and the switches.

ADDITION:
I cant seem to find the problem its starting to bug.
Report, edit, etc...Posted by JaFF on 2006-05-12 at 08:08:21
If it's an overlord (a flying unit), I'm thinking about something connected with the location itself and to what did you apply it to. Allthow it's just an idea of mine.

You use those switches to remoove lives for the defenders ? If yes, don't bother yourself with 30 switches, use 1 deathcounter & 30 display text triggers.

Post the map so your problem gets solved faster.
Report, edit, etc...Posted by Equality on 2006-05-13 at 14:04:02
Does the text message appear all at once?
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