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Staredit Network -> UMS Assistance -> Bug? Trigger Error?
Report, edit, etc...Posted by flipmonkey on 2006-05-12 at 00:35:02
Ok this was in my other post but wanted to change the title, doesnt catch users so its just the same thing.

QUOTE(flipmonkey @ May 11 2006, 09:41 PM)
Defence map: I have no clue why, this is doing this.  30 switches are set all each with there own Text message. To active player 8 (computer) must reach a certain area.  When 1 reaches switch one will active, displayer text then set the next switch and so on.  The problem is when an overlord, reaches this this location it will actice all 30 switches.  Have no clue why.  Each switch has the action remove 1 men for player 8.  So it wouldnt active all switches at once.  When either a drone or broodling reaches the area it only actives 1 switch.  My first guess to solve my problem was the hyper triggers but i know that it cant be. 

Ill still try to figure out whats going on, but would like any suggestions what could be causing this.
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QUOTE(The_Shattered_moose @ May 11 2006, 09:44 PM)
Are units loading into the overlords perhaps? This would cause what you said, as each unit in the overlord would be removed, then the overlord.
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QUOTE(flipmonkey @ May 11 2006, 10:20 PM)
Im sure there are no  units inside the overlord, and its only one overlord that actives all these triggers.

How would 1 overlord carry 29 units and itself? I know all the triggers are right because all i did was copy and modify. Only changes was the text and the switches.

ADDITION:
I cant seem to find the problem its starting to bug.
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Still having problems with this and im unsure why. JUst want an explination before i delete all my trggers and do it agian.
Report, edit, etc...Posted by yoni45 on 2006-05-12 at 02:34:43
QUOTE(flipmonkey @ May 11 2006, 10:34 PM)
Ok this was in my other post but wanted to change the title, doesnt catch users so its just the same thing.
Still having problems with this and im unsure why. JUst want an explination before i delete all my trggers and do it agian.
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what are all the conditions of each trigger? From what you said I assume they are all the same, with the only difference being the unit and possibly a location?
Report, edit, etc...Posted by (U)Bolt_Head on 2006-05-12 at 03:21:05
It would be very helpfull if you posted the triggers as yoni45 said.

Is it possable that there are two locations. And the location that removes the units has air unchecked? That would cause the effect that you described, the overlord wouldn't be removed but would continue to satisfy all the conditions.
Report, edit, etc...Posted by flipmonkey on 2006-05-12 at 16:29:19
Trigger
Conditions:
¤ Player 8 brings at least 1 men to "end"
¤ Switch # is Set
Actions:
¤ Display Text
¤ Remove 1 men for player 8
¤ Set Switch #


All 30 triggers are set up just like this. Only difference is the Switch and the Text. Im using only 1 location layer and sure that the all the boxes are checked on the location because as i tested it, that one overlord gets removed.

Yet, all other units are fine, well jsut the broodling and the drone. Havent tested other units.
Report, edit, etc...Posted by yoni45 on 2006-05-12 at 16:42:41
QUOTE(flipmonkey @ May 12 2006, 02:28 PM)




Trigger
Conditions:
¤ Player 8 brings at least 1 men to "end"
¤ Switch # is Set
Actions:
¤ Display Text
¤ Remove 1 men for player 8
¤ Set Switch #


All 30 triggers are set up just like this. Only difference is the Switch and the Text.  Im using only 1 location layer and sure that the all the boxes are checked on the location because as i tested it, that one overlord gets removed. 

Yet, all other units are fine, well jsut the broodling and the drone.  Havent tested other units.
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according to that, it shouldnt matter which units go into "end", correct?

Also, whats the switch #'s? how do they relate to each other and when do the condition switches get set?
Report, edit, etc...Posted by flipmonkey on 2006-05-12 at 19:29:21

Trigger
Conditions:
¤ Player 8 brings at least 1 men to "end"
¤ Switch 1 is Set
Actions:
¤ Display Text
¤ Remove 1 men for player 8
¤ Set Switch 2

Trigger
Conditions:
¤ Player 8 brings at least 1 men to "end"
¤ Switch 2 is Set
Actions:
¤ Display Text
¤ Remove 1 men for player 8
¤ Set Switch 3

All the way up to switch 30

There are 30 switches that are being used by this. When one trigger gets active another will be turned on and ready to fire.

Condition:
Player 8 brings 1 unit to end
switch 1 is set

The first switch is already set so as soon as player 8 goes to the loction this trigger will fire.

Action:
Display Text
Set switch 2

When player 8 triggers this it will set the next switch, and the next trigger will be ready to fire once player 8 reaches the end location


Report, edit, etc...Posted by yoni45 on 2006-05-12 at 20:51:20
QUOTE(flipmonkey @ May 12 2006, 05:28 PM)


Trigger
Conditions:
¤ Player 8 brings at least 1 men to "end"
¤ Switch 1 is Set
Actions:
¤ Display Text
¤ Remove 1 men for player 8
¤ Set Switch 2



Trigger
Conditions:
¤ Player 8 brings at least 1 men to "end"
¤ Switch 2 is Set
Actions:
¤ Display Text
¤ Remove 1 men for player 8
¤ Set Switch 3

All the way up to switch 30

There are 30 switches that are being used by this. When one trigger gets active another will be turned on and ready to fire.

Condition:
Player 8 brings 1 unit to end
switch 1 is set

The first switch is already set so as soon as player 8 goes to the loction this trigger will fire.

Action:
Display Text
Set switch 2

When player 8 triggers this it will set the next switch, and the next trigger will be ready to fire once player 8 reaches the end location
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Alright, and as I understand, the overlord does NOT get removed by the "Remove 1 men for player 8"?

The only difference seems to be that's an air unit as opposed to a ground unit (broodling, drone)...

Try using another air unit (ie, muta), and see what that does...
Report, edit, etc...Posted by flipmonkey on 2006-05-12 at 21:57:56
ok i used all zerg air units and both the hero and regular overlord does this. I dont get y its doing this?
Report, edit, etc...Posted by yoni45 on 2006-05-12 at 21:59:15
QUOTE(flipmonkey @ May 12 2006, 07:57 PM)
ok i used all zerg air units and both the hero and regular overlord does this. I dont get y its doing this?
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what about all the other air units? They didn't give u the same issue?
Report, edit, etc...Posted by flipmonkey on 2006-05-12 at 22:01:21
no need for zerg or toss units. Only the zerg are the enemy.
Report, edit, etc...Posted by yoni45 on 2006-05-12 at 22:02:44
QUOTE(flipmonkey @ May 12 2006, 08:00 PM)
no need for zerg or toss units. Only the zerg are the enemy.
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Well, for testing purposes I would try, but that's not what I meant...

What about the other zerg air units? Mutalisks? Guardians? Devourers? Scourge?
Report, edit, etc...Posted by flipmonkey on 2006-05-12 at 22:05:57
Both overlords are the only ones effecting this, all others active 1 trigger
Report, edit, etc...Posted by yoni45 on 2006-05-12 at 22:08:14
QUOTE(flipmonkey @ May 12 2006, 08:05 PM)
Both overlords are the only ones effecting this, all others active 1 trigger
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just to make sure, 'others' includes other air units?
Report, edit, etc...Posted by flipmonkey on 2006-05-12 at 22:11:31
all 30 triggers are the same. Switches and text are the only ones that change. When any other zeg units enters this location is will only active one trigger at a time. But when any overlord enters it actives all 30
Report, edit, etc...Posted by yoni45 on 2006-05-13 at 00:02:51
QUOTE(flipmonkey @ May 12 2006, 08:11 PM)
all 30 triggers are the same. Switches and text are the only ones that change.  When any other zeg units enters this location is will only active one trigger at a time.  But when any overlord enters it actives all 30
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Ok, specificly, does "other zerg units" refer to other zerg AIR units OTHER than overlord and hero overlord?
Report, edit, etc...Posted by (U)Bolt_Head on 2006-05-13 at 01:51:02
Try Putting your triggers in reverse order. I know it sounds dumb just try it.

IE.

Switch 3 Trig
Switch 2 Trig
Switch 1 Trig
Report, edit, etc...Posted by JaFF on 2006-05-13 at 01:57:41
Can this somehow be connected to what did you apply your location to ?
Report, edit, etc...Posted by (U)Bolt_Head on 2006-05-13 at 02:02:36
Jammed, I already asked that!
Report, edit, etc...Posted by JaFF on 2006-05-13 at 02:09:49
QUOTE((U)Bolt_Head @ May 12 2006, 10:20 AM)
Is it possable that there are two locations.  And the location that removes the units has air unchecked?  That would cause the effect that you described, the overlord wouldn't be removed but would continue to satisfy all the conditions.
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Sorry... dry.gif

Report, edit, etc...Posted by flipmonkey on 2006-05-13 at 02:17:35
QUOTE(yoni45 @ May 12 2006, 11:02 PM)
Ok, specificly, does "other zerg units" refer to other zerg AIR units OTHER than overlord and hero overlord?
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I tried all Zerg Air Units to see if it has any effect. The only thing i found out was that 2 units, which are both overlords made these trigger active all at once. Havent tested ground units but im sure that the drone, broodling defiler, zergling are alll fine and doesnt effect it.

QUOTE((U)Bolt_Head @ May 13 2006, 12:50 AM)
Try Putting your triggers in reverse order.  I know it sounds dumb just try it.

IE.

Switch 3 Trig
Switch 2 Trig
Switch 1 Trig
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The triggers are all in order. They've been in order since i started the map. I must be orginazed so ill be able to find my triggers and to easily fix any errors.

If you have AIM im on right now at this moment. ScreenName: f1ipm0nk3y
Report, edit, etc...Posted by (U)Bolt_Head on 2006-05-13 at 07:55:32
I wasn't telling you to change the order of your triggers because I found your organization unsatisfactory. I told you so the order the triggers would be checked would be changed.

With the triggers in ascending order, one trigger is executed the next one will check immediately afterwards. If you reorder your triggers you will have a brief time before the next checks since it has to go around a full loop even with hyper triggers.

QUOTE(me)
Just try it
Report, edit, etc...Posted by flipmonkey on 2006-05-13 at 16:36:35
My triggers are in ascending order. I double check all those triggers and it has nothing about overlords. There all the complete same as the other, other then changing the switches.

ADDITION:
Cant test the map for awhile, not at home on my comp. All other trigger on the map are fine but not these ones. Well only the overlords interupt it.
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