ive done this trig alot ive even made cyber cores shoot like bunkers! if ya want to know how to do that pm me anyway
3 simple triggs
3 simple locations:build,load,scv
build is 1high by 2 longs
load is 3high by 4 long and scv is w/e size u want
trig1
| Trigger |
| Players: |
| ¤ Player1 |
| Conditions: |
| ¤ P1 bring atleast 1 supplie depot to anywhere |
| Actions: |
¤ move scv at anywhere to scv(on a spot of terrain that they cant leave)
|
¤ center location build on bunker for p1 at anywhere
|
| ¤ preserve trigger |
trig2
| Trigger |
| Players: |
| ¤ Player1 |
| Conditions: |
| ¤ Bring 1 supply depot to build |
| Actions: |
¤ remove 1 supply depot at build for p1
|
¤ create 1 bunker at build
|
¤ center location load on bunker owned by p1
|
¤ create units at load
|
¤ run ai script enter nearest bunker at load
|
| ¤ preserve trigger |
trig3(final)
| Trigger |
| Players: |
| ¤ Player1 |
| Conditions: |
| ¤ bring exactly/atleast (amount) of (unit) to build |
| Actions: |
¤ disable doodad state for bunker at build
|
¤ move scv at scv to load
|
| ¤ preserve trigger |
now the reason the load location is so small is because if it was bigger you could have units outside the bunker and it gets disabled having it so small makse it so they have to be in the bunker to disable itany questions? pm me or post here