QUOTE
I dont see why hals shoudlnt count since they are units in there own right without the unit you would not have the hal.
for a start the templar makes the hals soo its a unit.
No they are not units.
QUOTE(yoni45 @ May 12 2006, 03:39 PM)
heh thanks, it'd greatly help

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As to this. i couldn't find the topic, But i remembered something i tested:
You can center locations on hallucinations
So you will need at least 2 locations and about 2 triggers if im not wrong.
Location1 = X
Location 2 = Y
Have a burrowed ling constantly being moved to location X
The trigger to that will be
+Always
-move 1 zergling(burrowed) to X from anywhere
-preserve trigger
the detecttion trigger will be:
Trigger 1.
+Always(or any other condition)
-Center location X on any(the unit that it's supposed to be hallucinated) at anywhere
-Center location Y on any(the unit that it's supposed to be hallucinated) at
anywhere
-Preserve trigger
Trigger 2.
+Player(the player who belong the burrowed zergling) brings at least 1 zergling to Y
-Actions here(you can set a switch)
-preserve trigger (if you want)
What we did here?
since locations can be centered on hallucinations we placed two locations in one of them there would be a burrowed zergling constantly moving to that location and the locations will always be centered to a determinated unit that it's supposed to be hallucinated so when the ling is detected on the second location (the one without the zergling) the trigger will fire, the ling is detected because it was on one location but it was brought to the second one when both locations were centered to the hallucination.