Report, edit, etc...Posted by yoni45 on 2006-05-12 at 20:30:29
Is it possible to modify the energy a broodling has? I'm not looking to make a permanent broodling. To the contrary, i'm looking to make a broodling with a much shorter life span (20 game seconds or so...)...
I tried simply setting a Modify Energy trigger on the broodling, but it didnt seem to work... didn't get a chance to test it extensively so it could be just something simple i missed... is this possible (and I missed something), or is it not (which would explain why it wouldnt work)?
Report, edit, etc...Posted by Kenoli on 2006-05-12 at 21:42:52
Modify Unit Energy dosen't work on Broodling energy or Hallucinated unit's enegy.
Report, edit, etc...Posted by Corbo(MM) on 2006-05-12 at 21:51:29
QUOTE(Kenoli @ May 12 2006, 07:42 PM)
Modify Unit Energy dosen't work on Broodling energy or Hallucinated unit's enegy. [right][snapback]485299[/snapback][/right]
Trust me, Kenoli's right You can't modify that ...ug..bad memories that i get..
Report, edit, etc...Posted by yoni45 on 2006-05-12 at 21:53:51
how about apply properties for low energy on creation (Create Unit With Properties)? "Energy" is disabled under Xtra, but i'm sure theres a way to set it with some other editor, would it perhaps work then?
Report, edit, etc...Posted by Corbo(MM) on 2006-05-12 at 21:54:42
QUOTE(yoni45 @ May 12 2006, 07:53 PM)
how about apply properties for low energy on creation (Create Unit With Properties)? "Energy" is disabled under Xtra, but i'm sure theres a way to set it with some other editor, would it perhaps work then? [right][snapback]485310[/snapback][/right]
Trust me kenoli's right
Report, edit, etc...Posted by yoni45 on 2006-05-12 at 21:57:24
QUOTE(Corbo(MM) @ May 12 2006, 07:54 PM)
Trust me kenoli's right [right][snapback]485311[/snapback][/right]
haha fair enough...
Report, edit, etc...Posted by sharf on 2006-05-13 at 10:31:12
Once upon a time before blizzard patched euds, you could modify its length of life, one guy made it so u had 10 mins per brood and it was mass attack so u would lose um if the ydidnt get kileld etc. so as of now....no, you cant modify its length of life.
Report, edit, etc...Posted by Heimdal on 2006-05-13 at 11:39:02
There is a way to create broodlings that don't die, but I forget what it is. I'm sure it's in the tutorials somewhere.
Report, edit, etc...Posted by Kenoli on 2006-05-13 at 12:18:14
QUOTE
There is a way to create broodlings that don't die, but I forget what it is. I'm sure it's in the tutorials somewhere.
You simply create them with the Create Units trigger. =P Using CUWP makes them have energy and eventually expire.
Report, edit, etc...Posted by Mp)7-7 on 2006-05-13 at 12:25:05
Game time is at least 1 second
Player owns 1 broodling Set timer Preserve Trigger
Timer runs out
Kill broodling owned by current player Preserve
You will probably need to make switches and sets! You should be able to figure it out by what I gave you if not PM or post here ill make the exact copy of the trigger
Report, edit, etc...Posted by Corbo(MM) on 2006-05-13 at 12:41:18
He said he did not want a permenent broodling and,
QUOTE
Game time is at least 1 second
Player owns 1 broodling Set timer Preserve Trigger
Timer runs out
Kill broodling owned by current player Preserve
what the hell is that?
Report, edit, etc...Posted by yoni45 on 2006-05-14 at 00:10:17
QUOTE(Corbo(MM) @ May 13 2006, 10:40 AM)
He said he did not want a permenent broodling and, what the hell is that? [right][snapback]485696[/snapback][/right]
Its just a round-about way of getting the effect of a time-limited broodling by using timers... to be honest the reason I used a broodling was because they have that particular property, I was looking for a method to do this with little to no hassles (I already have timers, death counters, switches and countless other things running around in the background)...