Staredit Network

Staredit Network -> Terrain -> Mountain Like Piece
Report, edit, etc...Posted by Inspektah-Deck on 2006-05-12 at 23:18:48
I really fixed up the previous one and decided that it needed a new thread considering that the other one was clustered.

Plus a chasm like thing; not sure if I've posted that before though.

Edit: Ignore the mirrored doodads in the top right, I put those in a long time ago and forgot about them.
Report, edit, etc...Posted by Jello-Jigglers on 2006-05-13 at 01:23:24
I really like the hole thing. Never seen that before. As for the ramps and others, its all been done before, but it still is a nice collaboration.

'Chasm': 9.5/10

Scenery: 7-8/10

Really good at blending. Good luck with your next pieces.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-05-13 at 10:19:35
I like the 1st one but is the side ramp walkable? it looks like you would get stuck

1st: 8/10

2nd: 5/10 its really repetitive
Report, edit, etc...Posted by dumbducky on 2006-05-13 at 10:42:15
1[sup]st[/sup]: 6/10 really blocky in some places.

2[sup]nd[/sup]: 7/10 Because it is sorta repetive
Report, edit, etc...Posted by JaFF on 2006-05-13 at 10:48:55
The first one is OK.

The second one doesen't look like it's goind up.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-05-13 at 11:12:51
Isn't it supposed to be going down?

1st- 6/10 Unneccesary blockiness in some places

2nd- 5/10 Sort of... Pointless, and top right cliff has height problems.
Report, edit, etc...Posted by Jello-Jigglers on 2006-05-13 at 11:20:42
QUOTE
top right cliff has height problems.


oh... i didn't notice that at my first look. True that. And i only see minor blockiness in the first one... where are all of the major problems???

'Chasm' re-rated: 5/10 (until you fix the hight problems on top-right side)

QUOTE
The second one doesen't look like it's goind up.

QUOTE
Isn't it supposed to be going down?


yeah idk what your talking about Jammed... It isn't supposed to be going up... It suposed to look like its a pit or something... Oh well.

Report, edit, etc...Posted by Killer_Kow(MM) on 2006-05-13 at 12:09:55
I didn't say "major", I said "unneccesary". And here's some of them...

user posted image

I know I pointed out some "very" small things, but that's me being me.
Report, edit, etc...Posted by Jello-Jigglers on 2006-05-13 at 12:16:48
Yeah, those aren't much, but I pretty sure that all of them can be fixed.(maybe not all, but many). But idk if those minor errors deserve -4 points... i guess 2 for blockiness and 2 for laziness. NEVER MIND... this post means nothing. lol
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-05-13 at 12:27:52
Here's how I did it:

-1 point (Nobody's perfect...)
-1 point (Creativity, it's not too new)
-2 point (The blockiness i pointed out)

-1+-1+-2=-4

10-4=6

There smile.gif
Report, edit, etc...Posted by WoodenFire on 2006-05-13 at 13:06:52
I am really liking your style of experimentation except, this reminds me too much of DRPGTerrain1 and Rithmicoseavio terrain.

The layout is horrable.
Areas no matter how many wierd 'blending' tiles you put, are still left blocky.
Shading and color blockiness exist in abundance.
Creativity is very high.
Pre-design is scratchy and unprofessional.
Doodads only make the terrain more unpleasant to the eye.
Rocky Dirt cutoffs.
Mirrored doodads.
Completely avoidable blockiness.
Unconventional blending has led you down several 'bad' blending paths.

That would be about a 2/10.

I like the top left cave/pilar doodad, which I have also created and is actually in a early version of CrescentDyne's terrain.



The hole in the ground has height problems, wrong blends, and is very fixable...
Report, edit, etc...Posted by Inspektah-Deck on 2006-05-13 at 13:56:26
Updated Picture, and I dont know how to fix the left ramp suggestions appreciated.
Report, edit, etc...Posted by WoodenFire on 2006-05-13 at 14:47:44
It still has a very bad layout... I suggest creating the background you want... to tighent up the area your working on. You seem to have useless pits in the middle to cutdown on the space thats open. Ugh.
Report, edit, etc...Posted by SS_DD on 2006-05-13 at 15:32:44
I would Suggest building from the ground up and expanding on the terrain instead of just deciding before you make it and just see where your terrain goes
Report, edit, etc...Posted by Inspektah-Deck on 2006-05-13 at 16:22:29
The holes in the middle; I was trying to make it appear to be higher. Apparently it didnt work -.-

And no comments on my top right ramp? sad.gif
Report, edit, etc...Posted by Jello-Jigglers on 2006-05-13 at 18:42:18
Where??? Thats my only question... It looks like you used ramp pieces, but it doesn't look like a ramp... Idk what you were going for on that one...
Report, edit, etc...Posted by A_of_s_t on 2006-05-13 at 21:37:27
.... I didnt ;like the first one at all. 4/10
The second one, looks like an optical illusion. 2/10
Report, edit, etc...Posted by JoJo. on 2006-05-18 at 16:02:59
QUOTE(WoodenFire @ May 13 2006, 12:47 PM)
It still has a very bad layout... I suggest creating the background you want... to tighent up the area your working on. You seem to have useless pits in the middle to cutdown on the space thats open. Ugh.
[right][snapback]485797[/snapback][/right]


He seems to be the only one here with decent progress or terraining Wooden, he is addleast the best of the bad terrainers so he deserves some recoginition and praise. GJ
Piece1: You actaully have creativity, I love it 6/10 although your blockyness is ez' to fix
Piece2: Well you'd be perfect at showing some new terrainers how to make cliffs, 4/10
You have an element i had a tough time learning, for that i think your well on your way to becoming a good terrainer.
Report, edit, etc...Posted by WoodenFire on 2006-05-24 at 14:26:06
I already said he had the potential to become a very well-rounded terrain maker.

He still has alot of work to do.
Report, edit, etc...Posted by Syphon on 2006-05-24 at 19:39:00
It looks cool, but it's no mountain.
Report, edit, etc...Posted by xMCx on 2006-05-24 at 21:01:11
1st: 7/10
This one looked good, but it could have been fixed up a little more.

2nd: 6/10
Nice idea, but it is repetitive and dull.
Report, edit, etc...Posted by Blacker9Winter on 2006-05-24 at 21:34:20
First: 6/10 absolutly sick idea, but a handful of tiles needed to be a better blend, this has increadible potential, fix it up and ill bump it to 8.5/10
Second: 4/10 ahhh... it's alright, a bit repetitive.

You're not too shaby.
Report, edit, etc...Posted by WoodenFire on 2006-05-25 at 07:03:29
It reminds me of an early... hmm...

me.
Report, edit, etc...Posted by Bringer on 2006-05-25 at 07:48:20
QUOTE(WoodenFire @ May 25 2006, 05:03 AM)
It reminds me of an early... hmm...

me.
[right][snapback]492473[/snapback][/right]


Not gonna fall into a lake admiring yourself are we?



As far as rating...

1st: 7/10, its a really good try with a few bumps and bruises. Get those all fixed up and you will be ready to go.

2nd: 7/10, Unique in a sense, and is good enough to my standards. You are trying and experimenting and that is always good.


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