QUOTE(DoomGaze @ May 13 2006, 02:51 AM)
So, what's the difference between this map and the BW-X Tourney map? Well, make sure your version of the map doesn't have bugs. When I was playing as Zerg in that map, not all of my units were transported to the battlefield. Instead, I still had 12+ mutas and Overlords at my removed base, which could've made a difference in my match...
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Depends on which BW-X you refer to... The first BW-X was fairly limited, the 2nd BW-X (BW-X 'squared') had more stuff with it, and when I made the 3rd, (BW-X 'cubed'), it had some new features but it was left very buggy and I never bothered finishing... considering the state it was left in, I figured I needed to "rebrand" the name heh...
Some changes from BW-X and BW-X2:
Anti sitEach match has a timer of about 3 minutes. When the timer goes down, all players close to the sides get shot upon... another 40 second or so timer goes up, at the end of which, they get shot upon closer to center, and in another 40 seconds they get shot at everywhere on the map... basically this forces the players towards the center where they would fight incase they both sit back waiting for the other to attack...
Unit RespawnWhenever a player goes into battle, he goes in with all the units he originally built. Units lost in previous battles come back. This eliminates the idea of an unfair game due to having certain players face less people or weaker players.
Terran ComsatTerrans can build up to 2 comsats which will spawn in the bottom right side of the map, and that can be used in battle.
Zerg Infested Command CenterZerg players have a P9 Command Center placed in their base for them to infest with a Queen should they want to. Infested Terrans can be used in battle.
Protoss ObserverProtoss players are given an 1 observer by default, allowing the Protoss players to avoid having to focus on teching up to observers to get minimal detection in short 5 minute games.
Protoss HangarsProtoss Carriers and Reavers cost extra minerals to build, but go into battle with fully loaded hangars. Additional Interceptors and Scarabs are free, but build time is standard.
Larger distances between basesI don't remember if this was fixed in BW-X2, but the distance between player bases has been considerabely increased, putting a stop to players abusing the ability to fire between bases using Siege Tanks, Guardians, and other long range units.
Preset Energy upon Battle EntryAll energy units go into battle with 80% energy, regardless of their buildup prior to the match. Eliminates advantages for players who have been waiting for longer periods of time to fight.
and yes...
Bug with large unit transfers fixedself explanatory
Can't think of anything else right now, if I do, I'll keep you posted