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Staredit Network -> UMS Production -> Fusionniers Defence 2
Report, edit, etc...Posted by Night on 2006-05-13 at 11:47:04
I need help with an idea for a map, I was thinking a Fusionniers Defence 2, here's a link to the old one:
Fusionniers Defence (topic) (download)

QUOTE
[center].: Legend :.
x Decided
(?) Uncertain[/center]


Believe me, this defence is like no other defences! It does not involve guys running down a path, building bunkers, or turrets, etc.
It's unique in its own special way uberwoot.gif
Read the topic (link above) to understand what the map is about.

I need comments on:
- What I should change
- What I should add
- What I should remove

My Plans:
x 5 players (again)
x Tileset: Space Platform Jungle
- The HQ will have more defences
x Will have levels (like a real defence)
- More upgrades
- Invincible Leaders
x No 20 mineral fusion (?)
x No-Switch fusion (?)
- "Set Rally Point" for bought units (?)
x Help Beacons
x In-game instructions (tutorial (?))

The "Levels" will have objectives instead of "kill all units that come your way",
Here are the ones I have in mind:
x Survive (## Minute(s))
x Kill ## of specific units
x Destroy target
x Hold Area (## Minute(s))
x Liberate Area
x Re-Capture Area (If failed to hold area)
If you have any other idea for objectives, don't hesitate, no suggestion is stupid!

FYI: Yes I did make the original Fusionniers.


Terrain is technically complete.
Triggers are going to be worked on after I "plot" the game. (Place towns, vital areas, vital event locations, tweaking paths, etc.)
Report, edit, etc...Posted by FaiLuRe. on 2006-05-13 at 12:52:38
srry to be rude, but it really bugs me. defense is spelled with an S, not a C.
and i like where ur going with these different objectives other than "kill all this stuff". that gets old after a while lol.
Report, edit, etc...Posted by Night on 2006-05-13 at 12:59:44
Defence can be spelt either way, it doesn't really matter.
One's british, one's american. I'm Canadian, I'll follow Britain.
Report, edit, etc...Posted by WoodenFire on 2006-05-13 at 13:10:59
This just sounds like a bad idea to continue an already bad original map... Lol.

I wish the best of luck and you know what I want.

Screenshots! (When you get together the list of STuF ur gonna add/change)



What happened to you? DIdn't u used to make terrain or somehin? :l
Report, edit, etc...Posted by Night on 2006-05-13 at 13:32:50
QUOTE(WoodenFire @ May 13 2006, 11:10 AM)
This just sounds like a bad idea to continue an already bad original map... Lol.

I wish the best of luck and you know what I want.

Screenshots! (When you get together the list of STuF ur gonna add/change)
What happened to you? DIdn't u used to make terrain or somehin? :l
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Terrain? F*** no, I can't work my way around extended terrain anyway possible.

And also, did you even try the game and fully understood it?
The first one failed because it was complicated and confusing,
I plan to change it to make it a lot less confusing and a lot less complicated, and hopefully less triggers than last time (it doesn't look like that's going to happen)

And no, I don't know what you want.

I'll get screenies when I start the map (I need more feedback! preferably from people who tried it).
Report, edit, etc...Posted by Mp)MinigameEast on 2006-05-15 at 21:46:05
playing a hard game is fun.
i hope you make it a more challenging like when your unit is attacking or getting hit, you should have like it when ever your doing something it starts to break down every second or something. like have a mini control panal for your main unit.

• Heal
• Trying not to overheat your unit
• Activate button
• Special powers
Report, edit, etc...Posted by Dark_lunatic_K on 2006-05-15 at 22:08:25
First one was extremely boring. Me and my friends quit the game 15 minutes in. 1/10 for first one. Lets hope this is better.
Report, edit, etc...Posted by Night on 2006-05-16 at 09:47:06
QUOTE(Dark_lunatic_K @ May 15 2006, 08:08 PM)
First one was extremely boring. Me and my friends quit the game 15 minutes in. 1/10 for first one. Lets hope this is better.
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Let's get some feedback from someone who doesn't hate me...
Report, edit, etc...Posted by JoJo. on 2006-05-16 at 15:16:09
QUOTE(Dark_lunatic_K @ May 15 2006, 08:08 PM)
First one was extremely boring. Me and my friends quit the game 15 minutes in. 1/10 for first one. Lets hope this is better.
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The map wasnt bad at all in my opinion, so if you dont like it then suggest something. Don't tell him "1/10" "hope its better", thats close enough to spam as it is.

ANYWAY... why dont you include a more diverse area to defend and attack. One element you could of included was a tutorial at beggining abit of some type. If you do include a tutorial dont make it long or boring make it short, sweet, & simple.
Report, edit, etc...Posted by HorroR on 2006-05-16 at 18:30:08
QUOTE(Mp)DarKnighT @ May 16 2006, 08:46 AM)
Let's get some feedback from someone who doesn't hate me...
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The map was good in my opinion. 7/10 from me. Good luck with this one.
Report, edit, etc...Posted by Night on 2006-05-16 at 22:49:42
Finally! Constructive feedback!

Thx for the idea JoJo. I'll add that to the topic.

ADDITION:
Forgot to bold tongue.gif

ADDITION:

QUOTE(Mp)MinigameEast @ May 15 2006, 07:45 PM)
playing a hard game is fun.
i hope you make it a more challenging like when your unit is attacking or getting hit, you should have like it when ever your doing something it starts to break down every second or something. like have a mini control panal for your main unit.

• Heal
• Trying not to overheat your unit
• Activate button
• Special powers
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Portable Healing is a good idea, maybe even a portable... fuser? Special powers, hm... sounds crazy lol. I was thinking maybe items used by the leader, to make the leader more useful instead of making him hide all the time. Overheating weapon... Well, your not just gonna control one unit, your gonna be controlling an army. With one leader of course...
What do you mean by an Activate button?
Report, edit, etc...Posted by JoJo. on 2006-05-17 at 15:25:33
The leader should probably have either...
(A.) Mega Health, Norm Attack, and Low Defense
(B.) Norm Health, Low Attack, and Mega Defense
The best choice is probably B. because the leader shouldn't be the fighting force unit, it could survive better than A. and has a chance to be rescued because health lowers slowly with "Mega Defense" the idea was your leader wouldn't be deadly but resistant in a way. Besides you have base defences to kill many of the units. Special Abilities was a good idea because with this you can also make your leader easy to kill but very deadly.
EXAMPLE: Leader Has, 100 HP; No Armor; 40 Attack. ABILITIES: Heal Anytime-10 AP,
(Ability Points) 10 Secound Invincable-35 AP, Escape-(Transfer to Base)-All Current AP.
This would work with some kind of counter and special ability system but im sure you already have an idea how to make that. BTW: I don't think space is a great tileset for this map, anything besides space. If you dont want to go badlands or jungle go with ashworld. Just not space, instalation, or platform. They just don't seem apropriate. Jungle, badlands, desert, winter, ashworld and maybe twilight, would be the best choices I think. Unless of course you have some story link to being in space or theres aliens or something.


Report, edit, etc...Posted by Night on 2006-05-17 at 18:09:17
QUOTE(JoJo. @ May 17 2006, 01:25 PM)
BTW: I don't think space is a great tileset for this map, anything besides space.  If you dont want to go badlands or jungle go with ashworld.  Just not space, instalation, or platform. They just don't seem apropriate. Jungle, badlands, desert, winter, ashworld and maybe twilight, would be the best choices I think.  Unless of course you have some story link to being in space or theres aliens or something.
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Yah I should add a story...
Hmm... I thought about it and yah, Jungle would be great. I tried avoiding using Jungle because it has grass and dirt like Badlands (from the first fusionniers)
But it would be more appropriate...
Report, edit, etc...Posted by Raindodger on 2006-05-17 at 18:23:08
Make teh story like teh dog got chased by fat kitten, then he went to exxon to buy a JOLT COLA!! Where he met fred flinstone with his bat. Then they played croqet and win. smile.gif love my story? Anyways, i'll be sure to play the first one, and give you some input for this one.
Report, edit, etc...Posted by JoJo. on 2006-05-18 at 15:15:07
Alright, it seems I must invent a story to blow the minds of all mappers! wink.gif
NAMES: I don't think you need them for your leaders but a villian? Jedra (jay-druh)
PAST PLOT EVENTS: A small town was beggining to develope throughout the tropical forests and island passages of the Continent Azurune (Good name?) Named after the sky that waves the message of faith to the inhabitants of the lands. Small threats of goblins, trolls, and chimeras have always been about the island, but soon the forces seem to become assembled and start raiding the villages in massive numbers. Herds and tribes of hostile minions begin acting suspicous.
PRESENT PLOT EVENTS: Jedra is an man in his 30's and depends on every bit of suprise to win his battles if not brute force. The town defends a short time before Jedra sends his new minions to destroy the village and seal the fate for saving a new technology within the town and ultimately letting Jedra sieze control of all Azurune.
FUTURE PLOT EVENTS (Ending): Jedra attacks with his most formiddable troops and siezes the new technology, if you win the map you defeat Jedra and stop him from taking over Azurune.

Whats the new technology? Get to the end of "Fusioners Defence 2" to find out!
Report, edit, etc...Posted by Phoenix)Soul) on 2006-05-18 at 17:20:38
IMO the map wasn't bad, just immensely hard to start with few players. However once you had a bit of a defense going it was fun. Perhaps you could base game difficulty on player count, much like Mage RPG...I think that would make the game alot better or at least make it so you don't have to deal with mobs the instant the game starts. But I absolutely LOVED the idea of fusing, quite original.
Report, edit, etc...Posted by Night on 2006-05-20 at 03:14:36
QUOTE(JoJo. @ May 18 2006, 01:14 PM)
Alright, it seems I must invent a story to blow the minds of all mappers!  wink.gif
NAMES: I don't think you need them for your leaders but a villian? Jedra (jay-druh)
PAST PLOT EVENTS: A small town was beggining to develope throughout the tropical forests and island passages of the Continent Azurune (Good name?) Named after the sky that waves the message of faith to the inhabitants of the lands. Small threats of goblins, trolls, and chimeras have always been about the island, but soon the forces seem to become assembled and start raiding the villages in massive numbers.  Herds and tribes  of hostile minions begin acting suspicous.
PRESENT PLOT EVENTS: Jedra is an man in his 30's and depends on every bit of suprise to win his battles if not brute force.  The town defends a short time before Jedra sends his new minions to destroy the village and seal the fate for saving a new technology within the town and ultimately letting Jedra sieze control of all Azurune.
FUTURE PLOT EVENTS (Ending): Jedra attacks with his most formiddable troops and siezes the new technology, if you win the map you defeat Jedra and stop him from taking over Azurune.

Whats the new technology? Get to the end of "Fusioners Defence 2" to find out!
[right][snapback]488594[/snapback][/right]

Good story, but dif name for the continent? Anyways. Yah good story. Yes, I've changed tileset to Jungle.


ADDITION:
I forgot to add the small fact: I don't make maps with mythological creatures that have been overused (aka: trolls goblins etc.) like you mentioned.


ADDITION:
QUOTE(Phoenix)Soul) @ May 18 2006, 03:20 PM)
IMO the map wasn't bad, just immensely hard to start with few players. However once you had a bit of a defense going it was fun. Perhaps you could base game difficulty on player count, much like Mage RPG...I think that would make the game alot better or at least make it so you don't have to deal with mobs the instant the game starts. But I absolutely LOVED the idea of fusing, quite original.
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LOL I completely ignored your post! Good thing I was re-reading this wink.gif

In this one, I was planning to make the difficulty based by player...

I got the inspiration of fusing from science, properties of one element mix with the other... etc. Now, I'm starting to go towards Genes (I hope that's the proper way to spell it)
Report, edit, etc...Posted by Phoenix)Soul) on 2006-05-22 at 17:09:24
Ignored my post.... cry.gif Anyways if you need a tester you can message me on AIM at BestAtBC.
Report, edit, etc...Posted by Night on 2006-05-23 at 10:25:25
QUOTE(Phoenix)Soul) @ May 22 2006, 03:09 PM)
Ignored my post....  cry.gif  Anyways if you need a tester you can message me on AIM at BestAtBC.
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I'm sure you'll find it in you heart to forgive me...
Report, edit, etc...Posted by Grand_Dracolich on 2006-05-24 at 14:10:14
I played the original map. Really enjoyed it, but didn't get very far in it. I didn't even know that you could merge units, and I never really had many minerals... But I really like the sound of this map.
Report, edit, etc...Posted by Dada on 2006-05-24 at 15:26:16
thumbup.gif

Good Job Dark I really hope that you can get working on this map and finish ver soon....

I would like it if you gave explanations about what to do in the game instead on inside the breifing (if there is a breifing I can't remember)

Like have it so theres a couple of beacons named Help/Info and above the beacon theres the type of unit that it describes or something!

Could you possably put a description on what fusions make what or do we all have to figure that out while we play the game?
Report, edit, etc...Posted by Grand_Dracolich on 2006-05-24 at 20:56:22
Ok, sorry, you're looking for suggestions instead of critisism. How about a slight 'spawner' where units get sent after they've been purchased. I found it a little annoying I kept buying basics and they keep walking away from the action.
Report, edit, etc...Posted by JoJo. on 2006-05-25 at 15:45:19
DK are you alive? i haven't sseen you on Bnet lately and we don't want this thread to die do you? update!
Report, edit, etc...Posted by Night on 2006-05-27 at 15:07:14
QUOTE(JoJo. @ May 25 2006, 01:44 PM)
DK are you alive? i haven't sseen you on Bnet lately and we don't want this thread to die do you? update!
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Lol sorry, I've been busy lately, now I'm on, I'll probably be busy mon-sat cause of spring camp for my team. But after that we don't start until september, (or august).

QUOTE(Mp)Dada @ May 24 2006, 01:25 PM)
I would like it if you gave explanations about what to do in the game instead on inside the breifing (if there is a breifing I can't remember)
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Lol, that's what I was thinking of doing...

QUOTE(Mp)Dada @ May 24 2006, 01:25 PM)
Like have it so theres a couple of beacons named Help/Info and above the beacon theres the type of unit that it describes or something!
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That's also a good Idea

QUOTE(Mp)Dada @ May 24 2006, 01:25 PM)
Could you possably put a description on what fusions make what or do we all have to figure that out while we play the game?
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I was thinking that it would be more challenging to have the players figure out, but if it is that much of a problem, I could post a list of fusions with the map, (when I'm done)
Report, edit, etc...Posted by Phoenix)Soul) on 2006-05-31 at 13:46:38
You could just have an in-game list of the really basic fusions, and let there be some "secret fusions" that lead to monsters with incredible strength that won't be included on the list happy.gif
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