Staredit Network

Staredit Network -> UMS Assistance -> "wait" action messes up
Report, edit, etc...Posted by dipsetbwai on 2006-05-13 at 17:57:38
sometimes my wait actions work fine, other times, not even close... what causes these discrepencies?
Report, edit, etc...Posted by flipmonkey on 2006-05-13 at 18:06:56
only one wait trigger is allowed to be acitve at a time for each player. When 2 or more is active for the same player is cause a delay.
Report, edit, etc...Posted by Equality on 2006-05-13 at 22:03:51
Maybe you should put hyper triggers.
Report, edit, etc...Posted by Corbo(MM) on 2006-05-13 at 22:19:15
QUOTE(Equality @ May 13 2006, 08:03 PM)
Maybe you should put hyper triggers.
[right][snapback]486047[/snapback][/right]

Or else try to reduce the ammount of waits in the map
Report, edit, etc...Posted by yoni45 on 2006-05-14 at 00:12:06
Waits interfere with each other, horribly...

say you have 2 waits, the first wait fires, and if while it fires, the 2nd wait goes off, then the first wait will wait until the 2nd wait is finished before resuming... if you have more waits in this chain it can easily get quite brutal...
Report, edit, etc...Posted by (U)Bolt_Head on 2006-05-14 at 20:28:22
QUOTE(Equality @ May 13 2006, 09:03 PM)
Maybe you should put hyper triggers.
[right][snapback]486047[/snapback][/right]


That advise is so horrable its funny.
Report, edit, etc...Posted by Urmom(U) on 2006-05-14 at 20:51:42
lol Bolt_Head

Can you post the triggers that aren't working right?
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