I would like to be able to set up locations for three different human players, just a 1x1 grid location, that always centers on the only unit that the player will be controlling. Then I would like to have an observer from 1 computer player always be issued the order to move to the location of the player. However, I also want a larger location to always center around the observer. There will be three observers, and three larger locations all following three different players continously.
I knew this would not work when I tested it out, but I did it anyways. The observers, when overlapping locations always follow to one player and stop following another. Is there any way I can keep this from happening? I really need to be able to set up one computer for three players on one team, and another computer for three players on another team.
Why not center the larger locations on the human owned units?
Using the location around the observers to keep a player from staying in one spot for too long. If I centered these larger locations around the player owned units it wouldn't work. The observer is the perfect unit for this when I tested it with one player; I just wish it didn't mess up when other players are in the game.
You could have a seperate 1x1 location that only centers on the unit when it leaves that location, and then detect when it leaves.

ADDITION:
Yet, how can I get it so that when two or more observers cross paths, the larger location doesnt just center around one of the two, and leave the other one?
Have them owned by seperate players.
Can't, I need two teams of three - one computer per team.
Other than the fact that it doesn't work, I see a flaw in your concept: if the player wants to move in the direction that the observer is, they're dead.
You could have a system like this:
Have one location constantly center over each player. Have a trigger so if player brings at most 0 to the location, it centers the location and sets a death counter that is continually dropping. If the death counter hits 0, you know the player isn't moving.
Or, if you want to center the locs correctly, make 3 really small locs (about .5 x .5 grid), and center those on obs owned by computer at those small locs. Then, center the big locs on the small locs. That way, since the player units can never be directly on top of each other, the obs won't be, either, and even if they do get really close to each other, it'll still be fine.
QUOTE(Noober @ May 14 2006, 10:18 AM)
Or, if you want to center the locs correctly, make 3 really small locs (about .5 x .5 grid), and center those on obs owned by computer at those small locs. Then, center the big locs on the small locs. That way, since the player units can never be directly on top of each other, the obs won't be, either, and even if they do get really close to each other, it'll still be fine.
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That depends on how big the player-owned unit is, and would work only if the unit is bigger than an observer. Zergling, Ghost, etc., probably won't work.