Im tryin to place music in ma map, but it keeps interfering with other triggers, in my map, you only play as P1, so I set the triggers for P1, but set the music trigger for Force1...is that wrong? how can I fix this..its making me mad...

does player one belong to force 1?
yeah, is that bad...

Dood music is 1 trigger for each player
Yes, You have to do music for every single player, because if You added some waits it can mess up triggers because only one wait block is able to be executed for just one player so instead of force 1 check all the boxes player 1, player 2, ...player x. and set the trigger to current player that should do it 
If you explain your problem further(Showing your trigger for example) it would be easier to fix...
ok look heres what I did, trigger wise
| Trigger |
| Description: |
| Music |
|
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ 'Current player' brings atleast 1 'unit' to location 'X' |
| Actions: |
| ¤ Set Switch 'X' |
| Trigger |
| Description: |
| Music |
|
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Switch 'X' is set |
| Actions: |
¤ Play 'WAV'
|
¤ Wait 'X' milliseconds
|
| ¤ Preserve Trigger |
I dont want the music to play through the whol map, jus for this 1 part, thats why I set a switch so I can stop the WAV when I need to, or when the WAV is over...
I put this on player 1-8, and it still interfeirs with the triggers...
WTF?
ADDITION:
...

ADDITION:
any1 gonna help...its still not working...
You can't stop wavs. You have to break it up into chunks and play them one after each other, so that when the switch is cleared it plays the current chunk and then stops.
omg ur so dumb noober, hahaha im not THAT retarded, its only a 15 second WAV, very short and simple, and thats not the problem, its getting it to stop interfering with my other triggers...its makin me mad...doesnt anyone know how to do this?
I repeat myself:
You CANNOT stop wavs once they have started playing.
Maybe you should do a search on "stopping wavs" before accusing people of being stupid.
I reapeat MYSELF:
I KNOW THAT! THATS NOT THE PROBLEM, IM NOT TRYING TO STOP THE WAV, I WANT IT TO PLAY! I JUST NEED IT TO PLAY AND BE ABLE TO HAVE OTHER TRIGGERS GO ALONG WITH IT, THE PROBLEM WITH MY MAP IS THAT IT PLAYS THE MUSIC, BUT IT WONT SHOW THAT TEXT THAT I WANT, IT SHOWS THAT TEXT BY LETTER EVERYTIME THE WAV REPEATS! YEEEEESH
and I didnt call you stupid, I called you dumb, theres a difference, I dont call people stupid, thats rude, I have manners...and I meant it in a "funny" way....
Do the players have any other triggers with waits? If so, there's your problem.
wtf, im totally confused, why is it that when I play my music, then try to make text come up, the text doesnt come up untill AFTER the WAV has stopped playin, but when the WAV stops, it only shows 1 letter at a time from the text that I want displayed...This doesnt happen in bounds, in bounds it plays music and text comes up just fine....this is basically what im trying to do...so...yeh...why....?
It's a wait block. When you run two waits for the same player at the same time then they sort of stack onto each other and it takes longer to work. Basically, try converting some of your stuff to death count timers or something so that two long waits aren't occuring at the same time.
how bout putting the triggers together
I cant if I put the song on a preserve switch, then the text would keep coming up too...wouldnt it?
Triggers set for forces and All Players function as if there is a separate copy of that trigger for each player in the force.
So if you have a wait running for Player 1, Force 1 consisnts of Players 1-3, and you have a wait running for Force 1, you will have two waits running for Force 1, and hence a wait block.
Do not have multiple waits running for the same player at the same time.
KoopaShellz: I would suggest you refrain from insulting others if you want to receive help. If calling him dumb was a joke in your mind, it is still easily perceived as an insult. Since you enjoy simplified messages stated in capital letters: YOUR PROBLEM IS YOUR WAIT ACTIONS ALL TRY TO FIRE AT THE SAME TIME.
The reason for your problem has been said several times so far. But since you do not fully understand trigger ownership, nor do you understand waits it is difficult to explain how to correct your problem. (this is not an insult, ignorance is acceptable)
To fix your problem you need make the wait for the music loop owned by a different player. Tjis player needs to be a computer that doesn't use any other waits. If such a player does not exist in your map then you need to research how to use 'death timers' to take the place of your wait.
To do this lets say player 8 is your computer without any triggers containing waits.
Create this trigger for player 8.
Conditions:
-Switch X is set (as indicated by you previously)
Actions:
-Set Switch 'PlayWav'
-Wait X milliseconds (I assume you need to wait 15000)
-Preserve Trigger
Then to actually play the music do this.
Players:
-All Players who need to hear music.
Conditions:
-Switch 'PlayWav' is set
Actions:
-Play Wav
-Wait 0 (This is important for this example do not leave it out)
-Clear Switch 'PlayWav'
-Preserve Trigger
If all else fails check the tutorials for Looping Music. Even though you do not want to play the loop the entire game the principles are the same.
Noober: He isn't stopping the wav he is ceasing to loop it. He would have up to a 15 second delay before it stops playing and he is aware of that.QUOTE(KoopaShellz @ May 17 2006, 02:55 AM)
omg ur so dumb noober, hahaha im not THAT retarded, its only a 15 second WAV, very short and simple, and thats not the problem, its getting it to stop interfering with my other triggers...its makin me mad...doesnt anyone know how to do this?
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Your wait in the music trigger is the problem. Go to the tutorials and read about deathcounters. Or as Bolt_Head said, moove the wait actions to another player.
If you are not polite, people will not rush to help you.
I apoligize to noober, and everyone else that seems insulted by me, I was jus mad that day cause I was tryin to make the trigger work, but I couldnt cause i suck XD, yes crappy excuse...so yes...very sorry to noober and everyone else...very sorry

ADDITION:
lol, It still doesnt work right...grr....Lemme jus state somethin right quick
When the map starts, it doesnt play the music right away...
when it starts, it plays like a 2 second wav, then displays some text...plays another 1 second wav...then another 1 second wav...then some more text...then create a unit, when the unit is created(for player1) thats the trigger to start the music...then when P1 moves to a place(location) then it should display the text I want, but it doesnt....there has to be a way to show music and text like this right...or not?
or should I try the death counter thing...or would it do the same thing...
QUOTE(KoopaShellz @ May 17 2006, 05:42 PM)
I apoligize to noober, and everyone else that seems insulted by me, I was jus mad that day cause I was tryin to make the trigger work, but I couldnt cause i suck XD, yes crappy excuse...so yes...very sorry to noober and everyone else...very sorry

ADDITION:
lol, It still doesnt work right...grr....Lemme jus state somethin right quick
When the map starts, it doesnt play the music right away...
when it starts, it plays like a 2 second wav, then displays some text...plays another 1 second wav...then another 1 second wav...then some more text...then create a unit, when the unit is created(for player1) thats the trigger to start the music...then when P1 moves to a place(location) then it should display the text I want, but it doesnt....there has to be a way to show music and text like this right...or not?
or should I try the death counter thing...or would it do the same thing...
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Ok, let me try to explain why it screws up, and then make your own conclusions from there...
Say you have TWO trigger with a wait in them for 10 seconds...
when the first wait fires, it checks all the other triggers in your map... once it hits the OTHER wait, it waits those 10 seconds... once those 10 seconds are up, your original wait resumes (so what ends up happening is the original wait actually waits for TWENTY seconds...)
Basically, waits running at the same time interfere with each other horribly...
the idea behind death counters is simply preserving a trigger that increases a unit's deaths by 1... considering triggers run themselves every 2 seconds (when not using hypers), forcing the game to "wait" 10 seconds simply means using a condition such as "Player X has at least 5 deaths for unit Y"
hm...I still dont get it..I mean...wtf...tons of people do triggers like this in bounds, it works fine...so wtf...why cant I do it...
Most simple would be to do bolt's suggestion of running the wait under a computer player that is not executing waits, even though death counters would work just fine as well. This is what I came up with, which happens to be basically the same as what he did.
Player: A Computer
Conditions: Switch 1 is Set, Switch 2 is clear.
Actions: Wait (x) seconds, Set Switch 2, Preserve
Then..
Player 1
Condition: Switch 2 is set
Action: Clear Switch 2, Play Wav, Preserve
EDIT: Bolt did mention a wait 0 seconds, which you would need after the play wav and before the clear switch 2. That is for it to work with 2+ players, so that might explain a problem.
I tried Bolts triggers, they didnt work...lol...this is hella anoying...
KoopaShellz, post the map here so we can fix it. If you are afraid that someone will steal it, PM it to someone.