Staredit Network

Staredit Network -> UMS Assistance -> LITTLE GREEN CIRCLE THINGS!
Report, edit, etc...Posted by empty on 2006-05-16 at 22:42:38
I PMed Tux about the little green circles things that appear either when you click on a unit, or as Tux had said do the action called a Transmission.

I got this idea from Tux in his A&O Saga Trailer *applauds*, but I have no flippin idea on how to actually use it. HELP!

All I want is to have the green circles flash like you are clicking on it when a unit spawns at a certain location, but I just don't know how. Could you guys possible post a map just with that trigger on it or something? I would highly appreciate it.
Report, edit, etc...Posted by Lyon on 2006-05-16 at 23:00:08
I Believe the only way to make "Green Circles" Flash up on units is for you to DO the transmission trigger, as for making it flash when you Click on it im not sure thats possible.
Report, edit, etc...Posted by Kyuubi. on 2006-05-17 at 01:09:28
there might be a sprite in scmdraft or starforge like that you can use. like a green ovalish cursor after giving a unit an order.

if not, i think all you need to do is have a burrowed unit(unit belonging to a player/computer that doesn't have vision with you) near you or somewhere, and give it a 1 milisecond transmission for the current player with a null wav and no text. it'll flash the cursor real fast as if you clicked on it, but with no unit visible.
Report, edit, etc...Posted by empty on 2006-05-17 at 01:23:59
QUOTE(Mp)Lyon @ May 16 2006, 08:59 PM)
I Believe the only way to make "Green Circles" Flash up on units is for you to DO the transmission trigger, as for making it flash when you Click on it im not sure thats possible.
[right][snapback]487763[/snapback][/right]


That's what I need help on... the actual trigger, could you post a Trigger Pallete?
(I want players 1,2,4,5 to see the transmission, but it is players 6s unit that is being transmitted? on.

Sorry I wasn't very clear with my first post.
Report, edit, etc...Posted by Kenoli on 2006-05-17 at 02:23:35
The purpose of the transmission trigger is to make it look like a unit is talking to you, the player. A sound plays, usually a quote from the unit, text appears, you see the unit's speaking portrait, and the unit is highlighted with a selection circle and a minimap ping. If the little circle is the only thing you're after you can just leave the text blank and play a silent wav.

Actually making the trigger should be pretty easy, just select the transmission action and fill in the blanks.
QUOTE(The Transmission trigger)
Send transmission to current player from unit at 'location'.
Play 'WAV file'.
Modify transmission duration: Set number milliseconds.
Display the following text: text
Report, edit, etc...Posted by Mp)Excalibur on 2006-05-17 at 07:16:11
You can place them in a map with SCMD i dont know if the flash though. My trigger idea:

See if its possible to give a command to move them and move them fast in and out of the spawn place. If you only want it when a unit spawns then just use switches, its quite simple really.

And if not id say just place them because they look awesome

-DB
Report, edit, etc...Posted by HG-sweetstuf101 on 2006-05-17 at 11:56:25
i no how to do this, ok in starforge there is a sprite that is the "transmision" circle so if u make a trigg like:

CONDITON:
player 12 brings 1 (watever the sprite is called) to (location)

ACTION:
Creat (how many)(units)at (location)
Preserev trigg

and if that doesnt work then pm and ill think of sumthing else

ADDITION:
i no how to do this, ok in starforge there is a sprite that is the "transmision" circle so if u make a trigg like:

CONDITON:
player 12 brings 1 (watever the sprite is called) to (location)

ACTION:
Creat (how many)(units)at (location)
Preserev trigg

and if that doesnt work then pm and ill think of sumthing else
Report, edit, etc...Posted by Noober on 2006-05-17 at 16:07:48
QUOTE(HG-sweetstuf101 @ May 17 2006, 11:56 AM)
i no how to do this, ok in starforge there is a sprite that is the "transmision" circle so if u make a trigg like:

CONDITON:
player 12 brings 1 (watever the sprite is called) to (location)

ACTION:
Creat (how many)(units)at (location)
Preserev trigg

and if that doesnt work then pm and ill think of sumthing else
[right][snapback]487929[/snapback][/right]


You don't have to press the submit button twice, just wait.

Anyway, he wants the units to be created and then the transmission shows, so the transmission would have to be created with triggers, not preplaced.
Report, edit, etc...Posted by Urmom(U) on 2006-05-17 at 18:36:59
QUOTE(HG-sweetstuf101 @ May 17 2006, 11:56 AM)
i no how to do this, ok in starforge there is a sprite that is the "transmision" circle so if u make a trigg like:

CONDITON:
player 12 brings 1 (watever the sprite is called) to (location)

ACTION:
Creat (how many)(units)at (location)
Preserev trigg

and if that doesnt work then pm and ill think of sumthing else

ADDITION:
i no how to do this, ok in starforge there is a sprite that is the "transmision" circle so if u make a trigg like:

CONDITON:
player 12 brings 1 (watever the sprite is called) to (location)

ACTION:
Creat (how many)(units)at (location)
Preserev trigg

and if that doesnt work then pm and ill think of sumthing else
[right][snapback]487929[/snapback][/right]

Just so you know sprites aren't owned by player 12 and you can't detect that kind of sprite.
Report, edit, etc...Posted by empty on 2006-05-18 at 21:04:09
Ok, I've gotsa problem.
(Triggers in SF and set to players 1, 2, 4, 5, and 6)
QUOTE
Condition
Bring(P6, AtLeast, 1, Blinky, gs1);:
{Bring(Player, Comparison, Number, Unit, Location);}


Action
Transmission(Blinky, gs1, "silence", SetTo, 0, "Blinky", 1);
{Transmission(Unit, Location, WAVName, TimeModifier, Time, Text, AlwaysDisplay);}   
PreserveTrigger();

It works, but all too well. The Mini Map Ping and circle around the unit is continous.



So I tried taking off te Preserve Trigger.

QUOTE
Condition
Bring(P6, AtLeast, 1, Blinky, gs1);:
{Bring(Player, Comparison, Number, Unit, Location);}


Action
Transmission(Blinky, gs1, "silence", SetTo, 0, "Blinky", 1);
{Transmission(Unit, Location, WAVName, TimeModifier, Time, Text, AlwaysDisplay);}   


Nothing happened. Can anyone explain? Please HELP!
Report, edit, etc...Posted by Noober on 2006-05-18 at 21:10:48
Without the preserve, does it do it once? It should; with the preserve, it's continous because the unit is still at the location fulfilling the conditions.
Report, edit, etc...Posted by empty on 2006-05-18 at 21:16:10
QUOTE(Noober @ May 18 2006, 07:10 PM)
Without the preserve, does it do it once? It should; with the preserve, it's continous because the unit is still at the location fulfilling the conditions.
[right][snapback]488854[/snapback][/right]


Nope, Not even once. Nothing happens, like I never even did the trigger. But the moment I slap on "PreserveTrigger" it goes crazy...

PLEASE HELP!!!
Report, edit, etc...Posted by Kenoli on 2006-05-18 at 21:50:42
You don't want the transmission to happen continuously, it "goes crazy", as you put it, and you don't want it to do nothing.
What DO you want it to do?
Report, edit, etc...Posted by Noober on 2006-05-18 at 22:03:23
Happen once?
Report, edit, etc...Posted by empty on 2006-05-19 at 00:30:00
QUOTE(Noober @ May 18 2006, 08:03 PM)
Happen once?
[right][snapback]488904[/snapback][/right]

YES!

BUT... I have decided to not use the transmission trigger. I devised a way so it singled each one out anyways. Thanks anyways guys...
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