I'm creating a map that needs a random switch tree.
If you don't know what I mean, i mean something that will have a 25% chance of occuring, and work like this: randomize switch 1. switch 1 is cleared, randomize switch 2. switch 1 is set, randomize switch 3. switch 2 is cleared, (action x). switch 2 is set, (action y). switch 3 is set, (action z). switch 3 is cleared, (action theta

). in my map, the x,y,z,and theta are giving different amounts of cash to a player.
this all works fine, except that instead of a 25% chance of getting each amount of cash, there's like a 45% chance of getting action x, 45% chance of getting action y, and a 5% each chance of getting z or theta.
can anyone explain this? if necessary, I can post my triggers (though I HAVE quadruple checked them -.-, cursed things).