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Staredit Network -> UMS Assistance -> nearly-stacked air units
Report, edit, etc...Posted by Zeratul_101 on 2006-05-17 at 01:11:05
this is for a boss battle i'm thinking about, basically, i'm want to make a snake-like creature. It has to be made of air units. What i want to know is, how would you go about making air units semi-stacked( like half of the front of one unit would be covering the back half of the unit in front). Whenever i use the create unit action, it always creates them apart, but i need them to be 'stacked' right from the beginning(they will all spawn at one point)
Report, edit, etc...Posted by JaFF on 2006-05-17 at 08:44:26
Create them somewhere.

Use the moove order. Order them to moove to one location (let's call it X).

After that, use a trigger:

Conditions: Player brings atleast 1 BOSS to location X
Actions: Order all BOSS in location X moove to Other location
Preserve trigger.

(Use hyper triggers)

I don't think that they will form a perfect line - there may be spaces between them.

Report, edit, etc...Posted by Noober on 2006-05-17 at 16:03:41
You only need 1 location; just have it slightly bigger than the unit itself so you can create them there. Just have this trigger:

Always.
=====
Issue order to all any unit owned by whoever at loc patrol to loc.
Preserve.

The patrol allows them to attack, too. I'm not sure this will work or not, as in will they attack all the time, just at random times or not at all. Try it and see...
Report, edit, etc...Posted by Kenoli on 2006-05-17 at 18:31:30
If you just order a bunch of units to a location you'll get a blob, not a snake.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-05-18 at 14:42:03
Order 1 at a time and it'll make a snake while its moving, but still the blob when they're not.
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