QUOTE(Doodan @ May 18 2006, 10:29 PM)
You said this was for a mod, right? What affects will the mod have on standard gameplay? Or is this just gonna be a typical campaign?
ADDITION:
What are the mission objectives for the first level? What is the story? Etc...
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Basically, the mod is supposed to be based on a time when the zerg took over and infested the terrans,
and where allies for a while, untill they made seperate armies and slowly became enemies
heres a changes text file where I put all the changes I made (I know, it's mostly minor changes)
[attachmentid=18914]
Just so you know, I didn't enter all the small changes with the terran units, I figured you guys didn't care too much about it
(unlike zerg, their mostly small changes so I didn't remove any)
for the first level (tutorial mission, basically it's a training level, but people can skip it if they want
In this level, you play as a regular marine, going through all sorts of training (like melee training, golliath training, etc)
In order to beat the training level, you must go through all the training missions and survive, if you die then you lose
QUOTE(Mp)Lyon @ May 18 2006, 11:13 PM)
If Triggerer is not taken. PM me and i'll get you some work!
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I'm not sure if DarkArchon(MC) has this or not, if he doesn't then you can,
if he does, then you two will have to decide if you can work together or not
QUOTE(Zeratul_101 @ May 19 2006, 12:40 AM)
is the campaign idealist taken? I'm pretty creative when it comes to starcraft and stories. I'm also good at english so i can fix spelling and grammar mistakes too.
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doesn't matter if it's taken, the more idealists the better
QUOTE(Moogle @ May 19 2006, 10:43 AM)
Uh sorry about that. I try and re-explain.
Terran forces have just landed on topside of a planet, start building up a base to destory all the zerg forces within the area, Must bring 6 Marines, 2 Medics & Jim Raynor to a beacon within zerg base (A Locked Door Doodad on cliff) but for the beacon to work musten be any zerg buildings around. As soon as that's done will load next map, where your inside a old abandoned military facility, that is currently infested with zerg forces. At underground facility ya come to a computer console panel which ya need to hack, shows a video camera of a computer area, durans inside computer area downloading files. Then a timer appears. You and your men have to stop duran before times ends so that he cannot steal important data from old abandoned facility. Well he escapes so doesnt matter, next mission can be your chasing him somewhere ya get shot down and ya need rebuild a base in area because protoss and zerg are fighting in the area..
Does this expalin it better?
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Sounds good, but I don't think I'll add that since it would confuse the people playing it too much
(and would take forever to make, I'd also have to redo the rest of the story to make it fit)
ADDITION: for anyone interrested, heres the tutorial mission's terrain I made already, hopefully it meets your standerds
[attachmentid=18915]
also, I will send the unit placer a copy of the mpq soon so he/she can load it in scmdraft 2 for the maps