Staredit Network

Staredit Network -> UMS Assistance -> Changing Doodads
Report, edit, etc...Posted by Random_X2 on 2006-05-19 at 22:59:36
Hey, I have a question. I don't want to both ppl, but i REALLY would appreciate someone helping me. Is it possible to remove and add trees in an area? I'm trying an RPG game, and I want a sort of confusing forest. Can you move, add or remove trees? Plz help me someone!!
Report, edit, etc...Posted by Kenoli on 2006-05-19 at 23:01:05
You cannot.
Report, edit, etc...Posted by A_of_s_t on 2006-05-19 at 23:47:51
QUOTE(Kenoli @ May 19 2006, 09:00 PM)
You cannot.
[right][snapback]489525[/snapback][/right]


^ yup.

But, wasn't someone looking into moving sprites?
Report, edit, etc...Posted by Night on 2006-05-20 at 02:53:34
QUOTE(Random_X2 @ May 19 2006, 08:59 PM)
Hey, I have a question. I don't want to both ppl, but i REALLY would appreciate someone helping me. Is it possible to remove and add trees in an area? I'm not trying an RPG game, and I want a sort of confusing forest. Can you move, add or remove trees? Plz help me someone!!
[right][snapback]489524[/snapback][/right]


You can't move trees. You can't move a doodad whatsoever (at the extent of MY knowledge, which is within walking distance), HOWEVER, You can CREATE a doodad (only one type of doodad unfortunately, the rock arch from Ashworld tileset), like Dabbu did in his exp. map. (it also has many other kewl trix in it too)
Dabbu's map

Basically what he did was create valkeries (while the player couldn't see them) disable them, and remove them. That creates a ashworld rock arch thing.

If this trick is not done properly, you could crash players.
Next Page (1)