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Staredit Network -> UMS Assistance -> [SOLVED] I Need Alot Of Help!
Report, edit, etc...Posted by Starkiller1 on 2006-05-20 at 02:30:03
Ok Staredit Pplz,
Im makeing a Defence Map And in it im makeing it like on Amazeing Turret Defence were If you make a supply depot it Creates a bunker and adds 3 marines into it, Well it makes the bunker and the marines But then it eather Disables Too Soon Or It disables With The SCV in it... And i make the SCV move locateions whale the marines are trying to get in the bunker. But Still The SCV gets in the bunker Or The Marines arent able to enter the bunker here is what i have...


Trigger
Description:
Trigger
Players:
¤ Player 1 (Same with all other players)
Conditions:
¤ Current Player Commands At Least 1 Terran Supply Depot
Actions:
¤ Center Location Labled "Red" on Terran Supply Depot Owned By Current Player At Anywere
¤ Center Location Labled "P1" On Terran Supply Depot Owned By Current Player At "Red"
¤ Move all Terran SCV From "Red" to "Rest"
¤ Remove all Terran Supply Depot Owned By Curret Player at "P1"
¤ Create 1 Terran Bunker At "P1" For Current Player
¤ Create 3 Terran Marine At "P1" For Current Player
¤ Excicute AI Script "Enter Transport" At "P1"
¤ Wait 150 ms
¤ Move All Terran SCV From Rest To P1 For Current Player
¤ Center Location Labled "Come Back" On Vulutre Spider Mine Owned By Player 8 At "P1"
¤ Presurve Trigger




Trigger
Description:
Other Trigger
Players:
¤ Player 1 (And All Other Players)
Conditions:
¤ Current Player Commands At Least 1 Terran Supply Depot
Actions:
¤ Wait 400 ms
¤ Disable Doodad State For Terran Bunker At "P1"
¤ Presurve Trigger

Report, edit, etc...Posted by (U)Bolt_Head on 2006-05-20 at 02:40:06
How big is location 'P1'? It needs to be large enouth to include the marines.
Report, edit, etc...Posted by Starkiller1 on 2006-05-20 at 02:41:13
QUOTE((U)Bolt_Head @ May 20 2006, 12:39 AM)
How big is location 'P1'?  It needs to be large enouth to include the marines.
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It creates The Marins Just it sometimes Disables the Bunker Before The Marines Can Get in The Bunker...
Report, edit, etc...Posted by (U)Bolt_Head on 2006-05-20 at 02:46:16
Center a small locaiton (smaller than your bunker) on your bunker/suppy depo with your first trigger.

Edit the second trigger: change the conditions to "current player brings at least 3 marines to 'bunker small'. Take out the wait as well as it will no longer be needed.
Report, edit, etc...Posted by DT_Battlekruser on 2006-05-20 at 12:55:16
Two things:

-This isn't causing any problems, but move the disable bunker action into the first trigger as the last action. You don't need two triggers.

-You problem is very simple. It takes Marines much longer than 150 milliseconds to enter a bunker. Change your wait to more like 1250.
Report, edit, etc...Posted by Starkiller1 on 2006-05-20 at 13:44:05
QUOTE(DT_Battlekruser @ May 20 2006, 10:54 AM)
Two things:

-This isn't causing any problems, but move the disable bunker action into the first trigger as the last action.  You don't need two triggers.

-You problem is very simple.  It takes Marines much longer than 150 milliseconds to enter a bunker.  Change your wait to more like 1250.

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Thanks, That Worked. I Might be posting more only on diff subjects for this map! Again sorry for triple Posting
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