I think I know what you're asking, though I might be COMPLETELY wrong. If you want a sort of turn based battle system, I can help with that. On your normal terrain, once you bring your unit to the location of an enemy (the enemy should be in location), use the Action Teleport (Move) all units from location (enemy) to location battlefield (battlefield location could be one area where u constantly fight with all enemies). Then, give all units at that location to just ONE player (computer). If you want turns, you could have a civilian in one area to choose attacks. When you do that, you could choose whatever action you want, depending on the attack (i.e create unit at location, kill unit, cuz it makes it look like an explosion. Then set health of enemy to a certain amount). And don't forget that when you START a battle you should center view at the location Battlefield. Also, when you do that, create like one observer for each player at location battlefield, unless the point is to be cloaked. If there is no observer and you are fighting a DT or cloaked unit, it will be annoying. When the battle is done, send you're unit back to the location of the previous enemy (where you met it) or you will be stuck for the rest of the game! Don't forget, give all units back to their previous owners. This would work best if each player has a pre-determined character. That way, you can say Give all (units that you already know) to Player 1, and the same thing over and over for all the other players. Tell me if I'm right and if you need more information
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