Report, edit, etc...Posted by JordanN_3335 on 2006-05-20 at 09:44:21
I had sometimes experienced this in the past but when ever you put on the alliance triggers how do you make sure they set vision. Like you want a computer to vision a human player which trigger operates that?
Report, edit, etc...Posted by Mp)7-7 on 2006-05-20 at 09:48:44
It says shared vision
Always Then turn vision on for whatever player Then turn vision on for whatever computer
Report, edit, etc...Posted by dumbducky on 2006-05-20 at 10:04:00
It is actually an AI script. It is script "Turn Ally vision on for player #". Giving vision to player one and two is actually two seperate scripts, just so you know.
Report, edit, etc...Posted by JordanN_3335 on 2006-05-20 at 10:06:24
And also another question is I cant remember how to make this trigger were if a unit is close by another unit it destroys it like whenever pollution (kakayru) is near a fish (observer) it destroyers the fish?
Report, edit, etc...Posted by Mp)7-7 on 2006-05-20 at 10:18:23
QUOTE(dumbducky @ May 20 2006, 08:03 AM)
It is actually an AI script. It is script "Turn Ally vision on for player #". Giving vision to player one and two is actually two seperate scripts, just so you know. [right][snapback]489690[/snapback][/right]
Yes that is what I was saying
Just telling him the easier way of it!
Report, edit, etc...Posted by JordanN_3335 on 2006-05-20 at 10:24:31
QUOTE(7-7 @ May 20 2006, 10:18 AM)
Yes that is what I was saying
Just telling him the easier way of it! [right][snapback]489706[/snapback][/right]
But the other one explained more.
Report, edit, etc...Posted by dumbducky on 2006-05-20 at 10:25:55
QUOTE(JordanN @ May 20 2006, 10:06 AM)
And also another question is I cant remember how to make this trigger were if a unit is close by another unit it destroys it like whenever pollution (kakayru) is near a fish (observer) it destroyers the fish? [right][snapback]489693[/snapback][/right]
Have a location follow the kakayru. The rest of your triggers should look like this.
Trigger
Description:
kill
Players:
¤ *players*
Conditions:
¤ [Player] brings atleast one observer to location kakayru