I would actually use at least, at most always screws up because if you think about it, if you had at most 20 seconds it could go off at 5 seconds. At most 1 second it could miss the trigger, with at least, it will go off at about 1 or 2.
[right][snapback]490130[/snapback][/right]
Hmmm, the new carrier switch isn't working. It works like this:
Trigger |
Description: |
initial |
|
Players: |
¤ p5 |
Conditions: |
¤ Always |
Actions: |
¤ Set switch carrier |
Trigger |
Description: |
Switch |
|
Players: |
¤ 5 |
Conditions: |
¤ Switch carrier is set
|
¤ countdown timer is exactly 2 seconds |
Actions: |
¤ Clear switch "carrier"
|
¤ Preserve trigger |
Trigger |
Description: |
Switch |
|
Players: |
¤ 5 |
Conditions: |
¤ Switch carrier is cleared
|
¤ countdown timer is exactly 2 seconds |
Actions: |
¤ Set switch "carrier"
|
¤ Preserve trigger |
I know it isn't working because you spawn a carrier every spawn cycle, and your only supposed to spawn them when carrier is set.
[right][snapback]490158[/snapback][/right]
These triggers just set the switch at the start and at countdown of 2 it clears it then instantly sets it again. If your just using player 5 for the trigger owner then you can toggle.
Clear the switch in the trigger that creates the carrior.
Then make another trigger for the same player with the same conditions. Except require the switch to be clear. for the actions Set the switch, Preserve and nothing else.