idk how to make them lose, but im pretty sure i can get them to only be allied vision for like 2 seconds.
idk how ur making ur teams, but for this trigger
Force 1= P1, P2, P3
Force 2= P4, P5, P6
Trigger |
Description: |
Disable Vision Force 1 |
|
Players: |
¤ Force 1 |
Conditions: |
¤ Always |
Actions: |
¤ Execute Script "TURN OFF ALLIED VISION PLAYER 4"
|
¤ Execute Script "TURN OFF ALLIED VISION PLAYER 5"
|
¤ Execute Script "TURN OFF ALLIED VISION PLAYER 6"
|
¤ Preserve Trigger |
Trigger |
Description: |
Disable Vision Force 2 |
|
Players: |
¤ Force 2 |
Conditions: |
¤ Always |
Actions: |
¤ Execute Script "TURN OFF ALLIED VISION PLAYER 1"
|
¤ Execute Script "TURN OFF ALLIED VISION PLAYER 2"
|
¤ Execute Script "TURN OFF ALLIED VISION PLAYER 3"
|
¤ Preserve Trigger |
Idk the exact names of them, but I think they are fairly close. But i dont think its possible to make someone LOSE if they allie Vision.
I think random already knew how to do that, he wants to make them lose when they share vision though...
Sounds like an EUD Condition to me... OR...
Maybe.. if you disabled all of the players vision (1 - 6 or w/e) then had unit 7-8 units or w/e provide them vision on their units, then if someone shares vision, it will reveal some unit in an unused corner or w/e, then the person who is unallied sees the unit, like an spider mine, they will have a marine or something and kill it. When the unit is killed, the player loses. Hahahaha that sounds so confusing...
1) do the vision thing described in the paragraph above
2) have marines and spider mines for all players in an unused area where nobody will see them. You will probably need two spots, one for each team.
3) Make the marines invulnerable
4) make a trigger that makes the player lose when they command 0 eggs
Basically, if they share vision, the opposing side will see their egg and kill it automatically, so the player sharing vision loses.
The only problem is making the vision step work (step 1). You could have an observer centered on each player or something.
This won't work if you don't want allies to share vision either... Only works if they share vision with the other team.
This idea was made by assuming your map is fairly similar to sniper bald locks.
If this does not apply to your customly made map, I'm sure you can modify it to work, unless there isn't a spot you could put the marines/mines. >.<
*I picked spider mine because they have a small sight radius and if spread out, won't reveal other spider mines.
~I made this off of the top of my head, I know it sounds farfetched but it would work...
there was a thread similar to this. you can use the trigger condition opponents.
Condition:
-current player has at least 1 opponent remaining in game
Action:
-set whatever action you want(alliance,vision,text,defeat,etc..)
-preserve trigger
you can hyper trigger the shared vision...it won't vision each other for a second. but the trigger will detect when a play unallies a player(s) they arent supposed to.
Yeah, I'd go with Roy; it's the same philosophy as some of the 'anti-black sheep wall' tricks out there, i think.