Staredit Network

Staredit Network -> UMS Assistance -> infinite civilian spawning spam
Report, edit, etc...Posted by Sarah_K on 2006-05-20 at 12:34:12
If anyoen can help me editing this map it would be really appreciated
Attached File Zerg_Special_Forces_2.scx ( 94.2k ) Number of downloads: 1


The problem is for some reason it spawns infinite civilians at the bottom left two bits and the top left.... I am not sure why as I am crap at programming :/

To see the bug for yourself just run it on battle.net with at least 2 people ...

if anyone can fix this for me it would be awesome as this makes it unplayable :s
also sometimes it says "hyper trigger" then ends in defeat for no reason (it seems)

sad.gif
Report, edit, etc...Posted by R0y- on 2006-05-20 at 12:45:34
I don't have starcraft/editors on this comp but I can guess the problem.

Preserve trigger

You probably have preserve trigger for civ spawning. If this is used for some trigger like kills = civs then you need to change the system so it doesn't loop...

For example...
Trigger
Conditions:
¤ (w/e conditions to spawn civs) (Better not be always lol)
Actions:
¤ create 1 civ at "bottom left" for current player
¤ preserve trigger


preserve trigger will keep spawning them. you should have an action that effects the conditions to stop this. ex. switches, death counters.
Report, edit, etc...Posted by Urmom(U) on 2006-05-20 at 12:45:48
Well for the bottom left spawn issue you are having, I think you used the wrong location in the trigger. Under force 1, you have

brings exactly 0 to location 30

I checked the locations and that area location is location 31. That would cause the loop of creating a ton of civilians because the condition is never cleared. I'm figuring thats the problem for the top left too.
Report, edit, etc...Posted by O)FaRTy1billion on 2006-05-20 at 12:45:49
If it is the "Create 1 Civilian at Location 53" or whatever, in the condition it says "Bring to '(no location')" and that may be why.
Report, edit, etc...Posted by Sarah_K on 2006-05-20 at 13:19:08
there should only be 2 civilians per player:

1 at the very bottom left bit for giving money to other players

and 1 at the bit above (bottom left) for banning (2 needed on a beacon to ban)

I'm realy not sure how this should be set up :S
Report, edit, etc...Posted by Syphon on 2006-05-20 at 16:59:19
Post the conditions for the create civilian triggers. And the names of the locations where they are made.
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